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mirror of https://github.com/ppy/osu.git synced 2025-02-13 14:13:18 +08:00

Add basic TaikoHitRenderer.

This commit is contained in:
Dean Herbert 2016-09-02 19:50:22 +09:00
parent 677a1b0e56
commit 93744f7372
3 changed files with 123 additions and 4 deletions

View File

@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using OpenTK;
namespace osu.Game.GameModes.Play
@ -23,28 +24,29 @@ namespace osu.Game.GameModes.Play
{
new Circle()
{
StartTime = 500,
StartTime = 1500,
Position = new Vector2(0, 0)
},
new Circle()
{
StartTime = 1000,
StartTime = 2000,
Position = new Vector2(512, 0)
},
new Circle()
{
StartTime = 1500,
StartTime = 2500,
Position = new Vector2(512, 384)
},
new Circle()
{
StartTime = 2000,
StartTime = 3000,
Position = new Vector2(0, 384)
},
}
};
Add(new OsuHitRenderer() { Objects = beatmap.HitObjects });
Add(new TaikoHitRenderer() { Objects = beatmap.HitObjects });
}
}
}

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@ -0,0 +1,116 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Taiko;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoHitRenderer : HitRenderer
{
List<TaikoBaseHit> objects;
private TaikoPlayfield playfield;
public override List<BaseHit> Objects
{
get
{
return objects.ConvertAll(o => (BaseHit)o);
}
set
{
//osu! mode requires all objects to be of TaikoBaseHit type.
objects = value.ConvertAll(convertForTaiko);
if (Parent != null)
Load();
}
}
private TaikoBaseHit convertForTaiko(BaseHit input)
{
TaikoBaseHit h = input as TaikoBaseHit;
if (h == null)
{
OsuBaseHit o = input as OsuBaseHit;
if (o == null) throw new Exception(@"Can't convert!");
h = new TaikoBaseHit()
{
StartTime = o.StartTime
};
}
return h;
}
public override void Load()
{
base.Load();
if (playfield == null)
Add(playfield = new TaikoPlayfield());
else
playfield.Clear();
if (objects == null) return;
foreach (TaikoBaseHit h in objects)
{
//render stuff!
Sprite s = new Sprite(Game.Textures.Get(@"menu-osu"))
{
Origin = Anchor.Centre,
Scale = 0.2f,
PositionMode = InheritMode.XY,
Position = new Vector2(1.1f, 0.5f)
};
s.Transformations.Add(new TransformPosition(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(1.1f, 0.5f), EndValue = new Vector2(0.1f, 0.5f) });
s.Transformations.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
playfield.Add(s);
}
}
}
public class TaikoPlayfield : Container
{
public TaikoPlayfield()
{
SizeMode = InheritMode.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
public override void Load()
{
base.Load();
Add(new Box() { SizeMode = InheritMode.XY, Alpha = 0.5f });
Add(new Sprite(Game.Textures.Get(@"menu-osu"))
{
Origin = Anchor.Centre,
Scale = 0.2f,
PositionMode = InheritMode.XY,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}

View File

@ -76,6 +76,7 @@
<Compile Include="GameModes\Play\HitRenderer.cs" />
<Compile Include="GameModes\Play\Osu\OsuHitRenderer.cs" />
<Compile Include="GameModes\Play\PlayTest.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="Graphics\Containers\OsuComponent.cs" />
<Compile Include="Graphics\Containers\OsuGameMode.cs" />
<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />