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528 changed files with 10219 additions and 3525 deletions
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@@ -11,6 +11,10 @@ body:
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
- And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful.
# ATTENTION LINUX USERS
If you are having an issue and it is hardware related, **please open a [q&a discussion](https://github.com/ppy/osu/discussions/categories/q-a)** instead of an issue. There's a high chance your issue is due to your system configuration, and not our software.
- type: dropdown
attributes:
label: Type
@@ -38,7 +42,7 @@ body:
- type: input
attributes:
label: Version
description: The version you encountered this bug on. This is shown at the bottom of the main menu and also at the end of the settings screen.
description: The version you encountered this bug on. This is shown at the end of the settings overlay.
validations:
required: true
- type: markdown
+1 -1
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@@ -35,7 +35,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright>
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>
+1 -1
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@@ -1,4 +1,4 @@
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+1 -1
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@@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc).
- Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6).
## Running osu!
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
+2 -2
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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageType>Template</PackageType>
<PackageId>ppy.osu.Game.Templates</PackageId>
@@ -8,7 +8,7 @@
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
<PackageTags>dotnet-new;templates;osu</PackageTags>
<TargetFramework>netstandard2.1</TargetFramework>
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+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1219.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.130.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+5 -1
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@@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
<application android:allowBackup="true"
android:supportsRtl="true"
android:label="osu!"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher" />
<!-- for editor usage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
@@ -0,0 +1,618 @@
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"osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
"osu.Game.Tournament\\osu.Game.Tournament.csproj",
"osu.Game\\osu.Game.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj"
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj"
]
}
}
}
+739
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@@ -0,0 +1,739 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
#pragma warning disable IDE1006 // Naming rule violation
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using osu.Framework.Logging;
namespace osu.Desktop
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal static class NVAPI
{
private const string osu_filename = "osu!.exe";
// This is a good reference:
// https://github.com/errollw/Warp-and-Blend-Quadros/blob/master/WarpBlend-Quadros/UnwarpAll-Quadros/include/nvapi.h
// Note our Stride == their VERSION (e.g. NVDRS_SETTING_VER)
public const int MAX_PHYSICAL_GPUS = 64;
public const int UNICODE_STRING_MAX = 2048;
public const string APPLICATION_NAME = @"osu!";
public const string PROFILE_NAME = @"osu!";
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus EnumPhysicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount);
public static readonly EnumPhysicalGPUsDelegate EnumPhysicalGPUs;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus EnumLogicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount);
public static readonly EnumLogicalGPUsDelegate EnumLogicalGPUs;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetSystemTypeDelegate(IntPtr gpuHandle, out NvSystemType systemType);
public static readonly GetSystemTypeDelegate GetSystemType;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetGPUTypeDelegate(IntPtr gpuHandle, out NvGpuType gpuType);
public static readonly GetGPUTypeDelegate GetGPUType;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus CreateSessionDelegate(out IntPtr sessionHandle);
public static CreateSessionDelegate CreateSession;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus LoadSettingsDelegate(IntPtr sessionHandle);
public static LoadSettingsDelegate LoadSettings;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus FindApplicationByNameDelegate(IntPtr sessionHandle, [MarshalAs(UnmanagedType.BStr)] string appName, out IntPtr profileHandle, ref NvApplication application);
public static FindApplicationByNameDelegate FindApplicationByName;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetCurrentGlobalProfileDelegate(IntPtr sessionHandle, out IntPtr profileHandle);
public static GetCurrentGlobalProfileDelegate GetCurrentGlobalProfile;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetProfileInfoDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvProfile profile);
public static GetProfileInfoDelegate GetProfileInfo;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate NvStatus GetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, NvSettingID settingID, ref NvSetting setting);
public static GetSettingDelegate GetSetting;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus CreateProfileDelegate(IntPtr sessionHandle, ref NvProfile profile, out IntPtr profileHandle);
private static readonly CreateProfileDelegate CreateProfile;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus SetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvSetting setting);
private static readonly SetSettingDelegate SetSetting;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus EnumApplicationsDelegate(IntPtr sessionHandle, IntPtr profileHandle, uint startIndex, ref uint appCount, [In, Out, MarshalAs(UnmanagedType.LPArray)] NvApplication[] applications);
private static readonly EnumApplicationsDelegate EnumApplications;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus CreateApplicationDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvApplication application);
private static readonly CreateApplicationDelegate CreateApplication;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate NvStatus SaveSettingsDelegate(IntPtr sessionHandle);
private static readonly SaveSettingsDelegate SaveSettings;
public static NvStatus Status { get; private set; } = NvStatus.OK;
public static bool Available { get; private set; }
private static IntPtr sessionHandle;
public static bool IsUsingOptimusDedicatedGpu
{
get
{
if (!Available)
return false;
if (!IsLaptop)
return false;
IntPtr profileHandle;
if (!getProfile(out profileHandle, out _, out bool _))
return false;
// Get the optimus setting
NvSetting setting;
if (!getSetting(NvSettingID.SHIM_RENDERING_MODE_ID, profileHandle, out setting))
return false;
return (setting.U32CurrentValue & (uint)NvShimSetting.SHIM_RENDERING_MODE_ENABLE) > 0;
}
}
public static bool IsLaptop
{
get
{
if (!Available)
return false;
// Make sure that this is a laptop.
var gpus = new IntPtr[64];
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
return false;
for (int i = 0; i < gpuCount; i++)
{
if (checkError(GetSystemType(gpus[i], out var type)))
return false;
if (type == NvSystemType.LAPTOP)
return true;
}
return false;
}
}
public static NvThreadControlSetting ThreadedOptimisations
{
get
{
if (!Available)
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
IntPtr profileHandle;
if (!getProfile(out profileHandle, out _, out bool _))
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Get the threaded optimisations setting
NvSetting setting;
if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting))
return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
return (NvThreadControlSetting)setting.U32CurrentValue;
}
set
{
if (!Available)
return;
bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value);
Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!");
}
}
/// <summary>
/// Checks if the profile contains the current application.
/// </summary>
/// <returns>If the profile contains the current application.</returns>
private static bool containsApplication(IntPtr profileHandle, NvProfile profile, out NvApplication application)
{
application = new NvApplication
{
Version = NvApplication.Stride
};
if (profile.NumOfApps == 0)
return false;
NvApplication[] applications = new NvApplication[profile.NumOfApps];
applications[0].Version = NvApplication.Stride;
uint numApps = profile.NumOfApps;
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications)))
return false;
for (uint i = 0; i < numApps; i++)
{
if (applications[i].AppName == osu_filename)
{
application = applications[i];
return true;
}
}
return false;
}
/// <summary>
/// Retrieves the profile of the current application.
/// </summary>
/// <param name="profileHandle">The profile handle.</param>
/// <param name="application">The current application description.</param>
/// <param name="isApplicationSpecific">If this profile is not a global (default) profile.</param>
/// <returns>If the operation succeeded.</returns>
private static bool getProfile(out IntPtr profileHandle, out NvApplication application, out bool isApplicationSpecific)
{
application = new NvApplication
{
Version = NvApplication.Stride
};
isApplicationSpecific = true;
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application)))
{
isApplicationSpecific = false;
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle)))
return false;
}
return true;
}
/// <summary>
/// Creates a profile.
/// </summary>
/// <param name="profileHandle">The profile handle.</param>
/// <returns>If the operation succeeded.</returns>
private static bool createProfile(out IntPtr profileHandle)
{
NvProfile newProfile = new NvProfile
{
Version = NvProfile.Stride,
IsPredefined = 0,
ProfileName = PROFILE_NAME,
GPUSupport = new uint[32]
};
newProfile.GPUSupport[0] = 1;
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle)))
return false;
return true;
}
/// <summary>
/// Retrieves a setting from the profile.
/// </summary>
/// <param name="settingId">The setting to retrieve.</param>
/// <param name="profileHandle">The profile handle to retrieve the setting from.</param>
/// <param name="setting">The setting.</param>
/// <returns>If the operation succeeded.</returns>
private static bool getSetting(NvSettingID settingId, IntPtr profileHandle, out NvSetting setting)
{
setting = new NvSetting
{
Version = NvSetting.Stride,
SettingID = settingId
};
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting)))
return false;
return true;
}
private static bool setSetting(NvSettingID settingId, uint settingValue)
{
NvApplication application;
IntPtr profileHandle;
bool isApplicationSpecific;
if (!getProfile(out profileHandle, out application, out isApplicationSpecific))
return false;
if (!isApplicationSpecific)
{
// We don't want to interfere with the user's other settings, so let's create a separate config for osu!
if (!createProfile(out profileHandle))
return false;
}
NvSetting newSetting = new NvSetting
{
Version = NvSetting.Stride,
SettingID = settingId,
U32CurrentValue = settingValue
};
// Set the thread state
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting)))
return false;
// Get the profile (needed to check app count)
NvProfile profile = new NvProfile
{
Version = NvProfile.Stride
};
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile)))
return false;
if (!containsApplication(profileHandle, profile, out application))
{
// Need to add the current application to the profile
application.IsPredefined = 0;
application.AppName = osu_filename;
application.UserFriendlyName = APPLICATION_NAME;
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application)))
return false;
}
// Save!
return !checkError(SaveSettings(sessionHandle));
}
/// <summary>
/// Creates a session to access the driver configuration.
/// </summary>
/// <returns>If the operation succeeded.</returns>
private static bool createSession()
{
if (checkError(CreateSession(out sessionHandle)))
return false;
// Load settings into session
if (checkError(LoadSettings(sessionHandle)))
return false;
return true;
}
private static bool checkError(NvStatus status)
{
Status = status;
return status != NvStatus.OK;
}
static NVAPI()
{
// TODO: check whether gpu vendor contains NVIDIA before attempting load?
try
{
// Try to load NVAPI
if ((IntPtr.Size == 4 && loadLibrary(@"nvapi.dll") == IntPtr.Zero)
|| (IntPtr.Size == 8 && loadLibrary(@"nvapi64.dll") == IntPtr.Zero))
{
return;
}
InitializeDelegate initialize;
getDelegate(0x0150E828, out initialize);
if (initialize?.Invoke() == NvStatus.OK)
{
// IDs can be found here: https://github.com/jNizM/AHK_NVIDIA_NvAPI/blob/master/info/NvAPI_IDs.txt
getDelegate(0xE5AC921F, out EnumPhysicalGPUs);
getDelegate(0x48B3EA59, out EnumLogicalGPUs);
getDelegate(0xBAAABFCC, out GetSystemType);
getDelegate(0xC33BAEB1, out GetGPUType);
getDelegate(0x0694D52E, out CreateSession);
getDelegate(0x375DBD6B, out LoadSettings);
getDelegate(0xEEE566B2, out FindApplicationByName);
getDelegate(0x617BFF9F, out GetCurrentGlobalProfile);
getDelegate(0x577DD202, out SetSetting);
getDelegate(0x61CD6FD6, out GetProfileInfo);
getDelegate(0x73BF8338, out GetSetting);
getDelegate(0xCC176068, out CreateProfile);
getDelegate(0x7FA2173A, out EnumApplications);
getDelegate(0x4347A9DE, out CreateApplication);
getDelegate(0xFCBC7E14, out SaveSettings);
}
if (createSession())
Available = true;
}
catch { }
}
private static void getDelegate<T>(uint id, out T newDelegate) where T : class
{
IntPtr ptr = IntPtr.Size == 4 ? queryInterface32(id) : queryInterface64(id);
newDelegate = ptr == IntPtr.Zero ? null : Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T;
}
[DllImport("kernel32.dll", EntryPoint = "LoadLibrary")]
private static extern IntPtr loadLibrary(string dllToLoad);
[DllImport(@"nvapi.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr queryInterface32(uint id);
[DllImport(@"nvapi64.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr queryInterface64(uint id);
private delegate NvStatus InitializeDelegate();
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct NvSetting
{
public uint Version;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string SettingName;
public NvSettingID SettingID;
public uint SettingType;
public uint SettingLocation;
public uint IsCurrentPredefined;
public uint IsPredefinedValid;
public uint U32PredefinedValue;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string StringPredefinedValue;
public uint U32CurrentValue;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string StringCurrentValue;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvSetting)) | (1 << 16);
}
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)]
internal struct NvProfile
{
public uint Version;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string ProfileName;
[MarshalAs(UnmanagedType.ByValArray)]
public uint[] GPUSupport;
public uint IsPredefined;
public uint NumOfApps;
public uint NumOfSettings;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvProfile)) | (1 << 16);
}
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)]
internal struct NvApplication
{
public uint Version;
public uint IsPredefined;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string AppName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string UserFriendlyName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string Launcher;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string FileInFolder;
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16);
}
internal enum NvStatus
{
OK = 0, // Success. Request is completed.
ERROR = -1, // Generic error
LIBRARY_NOT_FOUND = -2, // NVAPI support library cannot be loaded.
NO_IMPLEMENTATION = -3, // not implemented in current driver installation
API_NOT_INITIALIZED = -4, // Initialize has not been called (successfully)
INVALID_ARGUMENT = -5, // The argument/parameter value is not valid or NULL.
NVIDIA_DEVICE_NOT_FOUND = -6, // No NVIDIA display driver, or NVIDIA GPU driving a display, was found.
END_ENUMERATION = -7, // No more items to enumerate
INVALID_HANDLE = -8, // Invalid handle
INCOMPATIBLE_STRUCT_VERSION = -9, // An argument's structure version is not supported
HANDLE_INVALIDATED = -10, // The handle is no longer valid (likely due to GPU or display re-configuration)
OPENGL_CONTEXT_NOT_CURRENT = -11, // No NVIDIA OpenGL context is current (but needs to be)
INVALID_POINTER = -14, // An invalid pointer, usually NULL, was passed as a parameter
NO_GL_EXPERT = -12, // OpenGL Expert is not supported by the current drivers
INSTRUMENTATION_DISABLED = -13, // OpenGL Expert is supported, but driver instrumentation is currently disabled
NO_GL_NSIGHT = -15, // OpenGL does not support Nsight
EXPECTED_LOGICAL_GPU_HANDLE = -100, // Expected a logical GPU handle for one or more parameters
EXPECTED_PHYSICAL_GPU_HANDLE = -101, // Expected a physical GPU handle for one or more parameters
EXPECTED_DISPLAY_HANDLE = -102, // Expected an NV display handle for one or more parameters
INVALID_COMBINATION = -103, // The combination of parameters is not valid.
NOT_SUPPORTED = -104, // Requested feature is not supported in the selected GPU
PORTID_NOT_FOUND = -105, // No port ID was found for the I2C transaction
EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, // Expected an unattached display handle as one of the input parameters.
INVALID_PERF_LEVEL = -107, // Invalid perf level
DEVICE_BUSY = -108, // Device is busy; request not fulfilled
NV_PERSIST_FILE_NOT_FOUND = -109, // NV persist file is not found
PERSIST_DATA_NOT_FOUND = -110, // NV persist data is not found
EXPECTED_TV_DISPLAY = -111, // Expected a TV output display
EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, // Expected a TV output on the D Connector - HDTV_EIAJ4120.
NO_ACTIVE_SLI_TOPOLOGY = -113, // SLI is not active on this device.
SLI_RENDERING_MODE_NOTALLOWED = -114, // Setup of SLI rendering mode is not possible right now.
EXPECTED_DIGITAL_FLAT_PANEL = -115, // Expected a digital flat panel.
ARGUMENT_EXCEED_MAX_SIZE = -116, // Argument exceeds the expected size.
DEVICE_SWITCHING_NOT_ALLOWED = -117, // Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active.
TESTING_CLOCKS_NOT_SUPPORTED = -118, // Testing of clocks is not supported.
UNKNOWN_UNDERSCAN_CONFIG = -119, // The specified underscan config is from an unknown source (e.g. INF)
TIMEOUT_RECONFIGURING_GPU_TOPO = -120, // Timeout while reconfiguring GPUs
DATA_NOT_FOUND = -121, // Requested data was not found
EXPECTED_ANALOG_DISPLAY = -122, // Expected an analog display
NO_VIDLINK = -123, // No SLI video bridge is present
REQUIRES_REBOOT = -124, // NVAPI requires a reboot for the settings to take effect
INVALID_HYBRID_MODE = -125, // The function is not supported with the current Hybrid mode.
MIXED_TARGET_TYPES = -126, // The target types are not all the same
SYSWOW64_NOT_SUPPORTED = -127, // The function is not supported from 32-bit on a 64-bit system.
IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, // There is no implicit GPU topology active. Use SetHybridMode to change topology.
REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, // Prompt the user to close all non-migratable applications.
OUT_OF_MEMORY = -130, // Could not allocate sufficient memory to complete the call.
WAS_STILL_DRAWING = -131, // The previous operation that is transferring information to or from this surface is incomplete.
FILE_NOT_FOUND = -132, // The file was not found.
TOO_MANY_UNIQUE_STATE_OBJECTS = -133, // There are too many unique instances of a particular type of state object.
INVALID_CALL = -134, // The method call is invalid. For example, a method's parameter may not be a valid pointer.
D3D10_1_LIBRARY_NOT_FOUND = -135, // d3d10_1.dll cannot be loaded.
FUNCTION_NOT_FOUND = -136, // Couldn't find the function in the loaded DLL.
INVALID_USER_PRIVILEGE = -137, // Current User is not Admin.
EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, // The handle corresponds to GDIPrimary.
EXPECTED_COMPUTE_GPU_HANDLE = -139, // Setting Physx GPU requires that the GPU is compute-capable.
STEREO_NOT_INITIALIZED = -140, // The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed.
STEREO_REGISTRY_ACCESS_FAILED = -141, // Access to stereo-related registry keys or values has failed.
STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, // The given registry profile type is not supported.
STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, // The given registry value is not supported.
STEREO_NOT_ENABLED = -144, // Stereo is not enabled and the function needed it to execute completely.
STEREO_NOT_TURNED_ON = -145, // Stereo is not turned on and the function needed it to execute completely.
STEREO_INVALID_DEVICE_INTERFACE = -146, // Invalid device interface.
STEREO_PARAMETER_OUT_OF_RANGE = -147, // Separation percentage or JPEG image capture quality is out of [0-100] range.
STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, // The given frustum adjust mode is not supported.
TOPO_NOT_POSSIBLE = -149, // The mosaic topology is not possible given the current state of the hardware.
MODE_CHANGE_FAILED = -150, // An attempt to do a display resolution mode change has failed.
D3D11_LIBRARY_NOT_FOUND = -151, // d3d11.dll/d3d11_beta.dll cannot be loaded.
INVALID_ADDRESS = -152, // Address is outside of valid range.
STRING_TOO_SMALL = -153, // The pre-allocated string is too small to hold the result.
MATCHING_DEVICE_NOT_FOUND = -154, // The input does not match any of the available devices.
DRIVER_RUNNING = -155, // Driver is running.
DRIVER_NOTRUNNING = -156, // Driver is not running.
ERROR_DRIVER_RELOAD_REQUIRED = -157, // A driver reload is required to apply these settings.
SET_NOT_ALLOWED = -158, // Intended setting is not allowed.
ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, // Information can't be returned due to "advanced display topology".
SETTING_NOT_FOUND = -160, // Setting is not found.
SETTING_SIZE_TOO_LARGE = -161, // Setting size is too large.
TOO_MANY_SETTINGS_IN_PROFILE = -162, // There are too many settings for a profile.
PROFILE_NOT_FOUND = -163, // Profile is not found.
PROFILE_NAME_IN_USE = -164, // Profile name is duplicated.
PROFILE_NAME_EMPTY = -165, // Profile name is empty.
EXECUTABLE_NOT_FOUND = -166, // Application not found in the Profile.
EXECUTABLE_ALREADY_IN_USE = -167, // Application already exists in the other profile.
DATATYPE_MISMATCH = -168, // Data Type mismatch
PROFILE_REMOVED = -169, // The profile passed as parameter has been removed and is no longer valid.
UNREGISTERED_RESOURCE = -170, // An unregistered resource was passed as a parameter.
ID_OUT_OF_RANGE = -171, // The DisplayId corresponds to a display which is not within the normal outputId range.
DISPLAYCONFIG_VALIDATION_FAILED = -172, // Display topology is not valid so the driver cannot do a mode set on this configuration.
DPMST_CHANGED = -173, // Display Port Multi-Stream topology has been changed.
INSUFFICIENT_BUFFER = -174, // Input buffer is insufficient to hold the contents.
ACCESS_DENIED = -175, // No access to the caller.
MOSAIC_NOT_ACTIVE = -176, // The requested action cannot be performed without Mosaic being enabled.
SHARE_RESOURCE_RELOCATED = -177, // The surface is relocated away from video memory.
REQUEST_USER_TO_DISABLE_DWM = -178, // The user should disable DWM before calling NvAPI.
D3D_DEVICE_LOST = -179, // D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device.
INVALID_CONFIGURATION = -180, // The requested action cannot be performed in the current state.
STEREO_HANDSHAKE_NOT_DONE = -181, // Call failed as stereo handshake not completed.
EXECUTABLE_PATH_IS_AMBIGUOUS = -182, // The path provided was too short to determine the correct NVDRS_APPLICATION
DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, // Default stereo profile is not currently defined
DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, // Default stereo profile does not exist
CLUSTER_ALREADY_EXISTS = -185, // A cluster is already defined with the given configuration.
DPMST_DISPLAY_ID_EXPECTED = -186, // The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology
INVALID_DISPLAY_ID = -187, // The input display id is not valid or the monitor associated to it does not support the current operation
STREAM_IS_OUT_OF_SYNC = -188, // While playing secure audio stream, stream goes out of sync
INCOMPATIBLE_AUDIO_DRIVER = -189, // Older audio driver version than required
VALUE_ALREADY_SET = -190, // Value already set, setting again not allowed.
TIMEOUT = -191, // Requested operation timed out
GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, // The requested workstation feature set has incomplete driver internal allocation resources
STEREO_INIT_ACTIVATION_NOT_DONE = -193, // Call failed because InitActivation was not called.
SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled.
SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled.
INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed.
FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date.
FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported.
}
internal enum NvSystemType
{
UNKNOWN = 0,
LAPTOP = 1,
DESKTOP = 2
}
internal enum NvGpuType
{
UNKNOWN = 0,
IGPU = 1, // Integrated
DGPU = 2, // Discrete
}
internal enum NvSettingID : uint
{
OGL_AA_LINE_GAMMA_ID = 0x2089BF6C,
OGL_DEEP_COLOR_SCANOUT_ID = 0x2097C2F6,
OGL_DEFAULT_SWAP_INTERVAL_ID = 0x206A6582,
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID = 0x206C4581,
OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID = 0x20655CFA,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID = 0x209DF23E,
OGL_EXTENSION_STRING_VERSION_ID = 0x20FF7493,
OGL_FORCE_BLIT_ID = 0x201F619F,
OGL_FORCE_STEREO_ID = 0x204D9A0C,
OGL_IMPLICIT_GPU_AFFINITY_ID = 0x20D0F3E6,
OGL_MAX_FRAMES_ALLOWED_ID = 0x208E55E3,
OGL_MULTIMON_ID = 0x200AEBFC,
OGL_OVERLAY_PIXEL_TYPE_ID = 0x209AE66F,
OGL_OVERLAY_SUPPORT_ID = 0x206C28C4,
OGL_QUALITY_ENHANCEMENTS_ID = 0x20797D6C,
OGL_SINGLE_BACKDEPTH_BUFFER_ID = 0x20A29055,
OGL_THREAD_CONTROL_ID = 0x20C1221E,
OGL_TRIPLE_BUFFER_ID = 0x20FDD1F9,
OGL_VIDEO_EDITING_MODE_ID = 0x20EE02B4,
AA_BEHAVIOR_FLAGS_ID = 0x10ECDB82,
AA_MODE_ALPHATOCOVERAGE_ID = 0x10FC2D9C,
AA_MODE_GAMMACORRECTION_ID = 0x107D639D,
AA_MODE_METHOD_ID = 0x10D773D2,
AA_MODE_REPLAY_ID = 0x10D48A85,
AA_MODE_SELECTOR_ID = 0x107EFC5B,
AA_MODE_SELECTOR_SLIAA_ID = 0x107AFC5B,
ANISO_MODE_LEVEL_ID = 0x101E61A9,
ANISO_MODE_SELECTOR_ID = 0x10D2BB16,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID = 0x104554B6,
APPLICATION_STEAM_ID_ID = 0x107CDDBC,
CPL_HIDDEN_PROFILE_ID = 0x106D5CFF,
CUDA_EXCLUDED_GPUS_ID = 0x10354FF8,
D3DOGL_GPU_MAX_POWER_ID = 0x10D1EF29,
EXPORT_PERF_COUNTERS_ID = 0x108F0841,
FXAA_ALLOW_ID = 0x1034CB89,
FXAA_ENABLE_ID = 0x1074C972,
FXAA_INDICATOR_ENABLE_ID = 0x1068FB9C,
MCSFRSHOWSPLIT_ID = 0x10287051,
OPTIMUS_MAXAA_ID = 0x10F9DC83,
PHYSXINDICATOR_ID = 0x1094F16F,
PREFERRED_PSTATE_ID = 0x1057EB71,
PREVENT_UI_AF_OVERRIDE_ID = 0x103BCCB5,
PS_FRAMERATE_LIMITER_ID = 0x10834FEE,
PS_FRAMERATE_LIMITER_GPS_CTRL_ID = 0x10834F01,
SHIM_MAXRES_ID = 0x10F9DC82,
SHIM_MCCOMPAT_ID = 0x10F9DC80,
SHIM_RENDERING_MODE_ID = 0x10F9DC81,
SHIM_RENDERING_OPTIONS_ID = 0x10F9DC84,
SLI_GPU_COUNT_ID = 0x1033DCD1,
SLI_PREDEFINED_GPU_COUNT_ID = 0x1033DCD2,
SLI_PREDEFINED_GPU_COUNT_DX10_ID = 0x1033DCD3,
SLI_PREDEFINED_MODE_ID = 0x1033CEC1,
SLI_PREDEFINED_MODE_DX10_ID = 0x1033CEC2,
SLI_RENDERING_MODE_ID = 0x1033CED1,
VRRFEATUREINDICATOR_ID = 0x1094F157,
VRROVERLAYINDICATOR_ID = 0x1095F16F,
VRRREQUESTSTATE_ID = 0x1094F1F7,
VSYNCSMOOTHAFR_ID = 0x101AE763,
VSYNCVRRCONTROL_ID = 0x10A879CE,
VSYNC_BEHAVIOR_FLAGS_ID = 0x10FDEC23,
WKS_API_STEREO_EYES_EXCHANGE_ID = 0x11AE435C,
WKS_API_STEREO_MODE_ID = 0x11E91A61,
WKS_MEMORY_ALLOCATION_POLICY_ID = 0x11112233,
WKS_STEREO_DONGLE_SUPPORT_ID = 0x112493BD,
WKS_STEREO_SUPPORT_ID = 0x11AA9E99,
WKS_STEREO_SWAP_MODE_ID = 0x11333333,
AO_MODE_ID = 0x00667329,
AO_MODE_ACTIVE_ID = 0x00664339,
AUTO_LODBIASADJUST_ID = 0x00638E8F,
ICAFE_LOGO_CONFIG_ID = 0x00DB1337,
LODBIASADJUST_ID = 0x00738E8F,
PRERENDERLIMIT_ID = 0x007BA09E,
PS_DYNAMIC_TILING_ID = 0x00E5C6C0,
PS_SHADERDISKCACHE_ID = 0x00198FFF,
PS_TEXFILTER_ANISO_OPTS2_ID = 0x00E73211,
PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x0084CD70,
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x002ECAF2,
PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x0019BB68,
QUALITY_ENHANCEMENTS_ID = 0x00CE2691,
REFRESH_RATE_OVERRIDE_ID = 0x0064B541,
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID = 0x00AE785C,
SET_VAB_DATA_ID = 0x00AB8687,
VSYNCMODE_ID = 0x00A879CF,
VSYNCTEARCONTROL_ID = 0x005A375C,
TOTAL_DWORD_SETTING_NUM = 80,
TOTAL_WSTRING_SETTING_NUM = 4,
TOTAL_SETTING_NUM = 84,
INVALID_SETTING_ID = 0xFFFFFFFF
}
internal enum NvShimSetting : uint
{
SHIM_RENDERING_MODE_INTEGRATED = 0x00000000,
SHIM_RENDERING_MODE_ENABLE = 0x00000001,
SHIM_RENDERING_MODE_USER_EDITABLE = 0x00000002,
SHIM_RENDERING_MODE_MASK = 0x00000003,
SHIM_RENDERING_MODE_VIDEO_MASK = 0x00000004,
SHIM_RENDERING_MODE_VARYING_BIT = 0x00000008,
SHIM_RENDERING_MODE_AUTO_SELECT = 0x00000010,
SHIM_RENDERING_MODE_OVERRIDE_BIT = 0x80000000,
SHIM_RENDERING_MODE_NUM_VALUES = 8,
SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT
}
internal enum NvThreadControlSetting : uint
{
OGL_THREAD_CONTROL_ENABLE = 0x00000001,
OGL_THREAD_CONTROL_DISABLE = 0x00000002,
OGL_THREAD_CONTROL_NUM_VALUES = 2,
OGL_THREAD_CONTROL_DEFAULT = 0
}
}
+19 -2
View File
@@ -30,7 +30,19 @@ namespace osu.Desktop
[STAThread]
public static void Main(string[] args)
{
// run Squirrel first, as the app may exit after these run
/*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
@@ -54,6 +66,11 @@ namespace osu.Desktop
setupSquirrel();
}
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;
@@ -85,7 +102,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
{
if (!host.IsPrimaryInstance)
{
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+2 -2
View File
@@ -23,9 +23,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.10.2" />
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
</ItemGroup>
<ItemGroup Label="Resources">
+4 -2
View File
@@ -7,11 +7,12 @@
<authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
<iconUrl>https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true</iconUrl>
<icon>icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>
@@ -19,5 +20,6 @@
<file src="**.dll" target="lib\net45\"/>
<file src="**.config" target="lib\net45\"/>
<file src="**.json" target="lib\net45\"/>
<file src="icon.png" target=""/>
</files>
</package>
@@ -8,7 +8,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Mod = new CatchModHidden(),
PassCondition = () => Player.Results.Count > 0
&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0
&& Player.ChildrenOfType<DrawableFruit>().First().Alpha > 0
});
}
@@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneOutOfBoundsObjects : TestSceneCatchPlayer
{
protected override bool Autoplay => true;
[Test]
public void TestNoOutOfBoundsObjects()
{
bool anyObjectOutOfBounds = false;
AddStep("reset flag", () => anyObjectOutOfBounds = false);
AddUntilStep("check for out-of-bounds objects",
() =>
{
anyObjectOutOfBounds |= Player.ChildrenOfType<DrawableCatchHitObject>().Any(dho => dho.X < 0 || dho.X > CatchPlayfield.WIDTH);
return Player.ScoreProcessor.HasCompleted.Value;
});
AddAssert("no out of bound objects found", () => !anyObjectOutOfBounds);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Ruleset = ruleset,
},
HitObjects = new List<HitObject>
{
new Fruit { StartTime = 1000, X = -50 },
new Fruit { StartTime = 1200, X = CatchPlayfield.WIDTH + 50 },
new JuiceStream
{
StartTime = 1500,
X = 10,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(-200, 0)
})
},
new JuiceStream
{
StartTime = 3000,
X = CatchPlayfield.WIDTH - 10,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(200, 0)
})
},
}
};
}
}
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
@@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
int difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
LegacyScoreAttributes attributes = new LegacyScoreAttributes();
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
AddInternal(bananaContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both });
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, });
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
private void updateXPosition(ValueChangedEvent<float> _)
{
X = OriginalXBindable.Value + XOffsetBindable.Value;
// same as `CatchHitObject.EffectiveX`.
// not using that property directly to support scenarios where `HitObject` may not necessarily be present
// for this pooled drawable.
X = Math.Clamp(OriginalXBindable.Value + XOffsetBindable.Value, 0, CatchPlayfield.WIDTH);
}
protected override void OnApply()
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public partial class NestedFruitContainer : Container
{
/// <remarks>
/// This comparison logic is a copy of <see cref="HitObjectContainer"/> comparison logic,
/// which can't be easily extracted to a more common place.
/// </remarks>
/// <seealso cref="HitObjectContainer.Compare"/>
protected override int Compare(Drawable x, Drawable y)
{
if (x is not DrawableCatchHitObject xObj || y is not DrawableCatchHitObject yObj)
return base.Compare(x, y);
int result = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
return result == 0 ? CompareReverseChildID(x, y) : result;
}
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@@ -20,22 +21,75 @@ namespace osu.Game.Rulesets.Catch.Scoring
private const int combo_cap = 200;
private const double combo_base = 4;
private double fruitTinyScale;
public CatchScoreProcessor()
: base(new CatchRuleset())
{
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
// large ticks are *purposefully* not counted to match stable
int fruitTinyScaleDivisor = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) + MaximumResultCounts.GetValueOrDefault(HitResult.Great);
fruitTinyScale = fruitTinyScaleDivisor == 0
? 0
: (double)MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / fruitTinyScaleDivisor;
}
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 600000 * comboProgress
+ 400000 * Accuracy.Value * accuracyProgress
const int max_tiny_droplets_portion = 400000;
double comboPortion = 1000000 - max_tiny_droplets_portion + max_tiny_droplets_portion * (1 - fruitTinyScale);
double dropletsPortion = max_tiny_droplets_portion * fruitTinyScale;
double dropletsHit = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) == 0
? 0
: (double)ScoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
return comboPortion * comboProgress
+ dropletsPortion * dropletsHit
+ bonusPortion;
}
protected override double GetComboScoreChange(JudgementResult result)
=> GetBaseScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
public override int GetBaseScoreForResult(HitResult result)
{
switch (result)
{
// dirty hack to emulate accuracy on stable weighting every object equally in accuracy portion
case HitResult.Great:
case HitResult.LargeTickHit:
case HitResult.SmallTickHit:
return 300;
public override ScoreRank RankFromAccuracy(double accuracy)
case HitResult.LargeBonus:
return 200;
}
return base.GetBaseScoreForResult(result);
}
protected override double GetComboScoreChange(JudgementResult result)
{
double baseIncrease = 0;
switch (result.Type)
{
case HitResult.Great:
baseIncrease = 300;
break;
case HitResult.LargeTickHit:
baseIncrease = 100;
break;
}
return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
if (accuracy == accuracy_cutoff_x)
return ScoreRank.X;
@@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -16,37 +14,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestMinor()
{
AddStep("Create barlines", () => recreate());
AddStep("Create barlines", recreate);
}
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
private void recreate()
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition(4),
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
SetContents(_ =>
{
if (createBarLines != null)
var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
var barLines = createBarLines();
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
for (int i = 0; i < 64; i++)
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
}));
maniaPlayfield.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
});
return maniaPlayfield;
});
}
}
}
@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
foreach (var stage in stages)
{
for (int i = 0; i < stage.Columns.Count; i++)
for (int i = 0; i < stage.Columns.Length; i++)
{
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
foreach (var stage in stages)
{
for (int i = 0; i < stage.Columns.Count; i++)
for (int i = 0; i < stage.Columns.Length; i++)
{
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -17,8 +17,10 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{
private const float judgement_y_position = 160;
private RingExplosion? ringExplosion;
[Resolved]
@@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Y = 160;
Y = judgement_y_position;
}
[BackgroundDependencyLoader]
@@ -76,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToY(judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
+9 -7
View File
@@ -4,8 +4,6 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -28,20 +26,21 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
/// </summary>
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
public TContent[] Content { get; }
private readonly FillFlowContainer<Container> columns;
private readonly FillFlowContainer<Container<TContent>> columns;
private readonly StageDefinition stageDefinition;
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
Content = new TContent[stageDefinition.Columns];
AutoSizeAxes = Axes.X;
Masking = true;
InternalChild = columns = new FillFlowContainer<Container>
InternalChild = columns = new FillFlowContainer<Container<TContent>>
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
@@ -49,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
};
for (int i = 0; i < stageDefinition.Columns; i++)
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
}
private ISkinSource currentSkin;
@@ -102,7 +101,10 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
/// <param name="column">The index of the column to set the content of.</param>
/// <param name="content">The content.</param>
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
public void SetContentForColumn(int column, TContent content)
{
Content[column] = columns[column].Child = content;
}
private void updateMobileSizing()
{
@@ -19,12 +19,14 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -57,6 +59,9 @@ namespace osu.Game.Rulesets.Mania.UI
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
[Resolved]
private ISkinSource skin { get; set; }
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
@@ -104,7 +109,20 @@ namespace osu.Game.Rulesets.Mania.UI
updateTimeRange();
}
private void updateTimeRange() => TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
private void updateTimeRange()
{
float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION;
float lengthToHitPosition = 768 - hitPosition;
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
float scale = lengthToHitPosition / length_to_default_hit_position;
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
}
/// <summary>
/// Computes a scroll time (in milliseconds) from a scroll speed in the range of 1-40.
+15 -6
View File
@@ -42,7 +42,16 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
foreach (var s in stages)
{
if (s.ReceivePositionalInputAt(screenSpacePos))
return true;
}
return false;
}
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
@@ -71,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.UI
stages.Add(newStage);
AddNested(newStage);
firstColumnIndex += newStage.Columns.Count;
firstColumnIndex += newStage.Columns.Length;
}
}
@@ -125,9 +134,9 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
if (index >= stage.Columns.Count)
if (index >= stage.Columns.Length)
{
index -= stage.Columns.Count;
index -= stage.Columns.Length;
continue;
}
@@ -140,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
public int TotalColumns => stages.Sum(s => s.Columns.Length);
private Stage getStageByColumn(int column)
{
@@ -148,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
sum += stage.Columns.Count;
sum += stage.Columns.Length;
if (sum > column)
return stage;
}
+30 -18
View File
@@ -1,22 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@@ -36,18 +36,29 @@ namespace osu.Game.Rulesets.Mania.UI
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Content;
public Column[] Columns => columnFlow.Content;
private readonly ColumnFlow<Column> columnFlow;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly JudgementPooler<DrawableManiaJudgement> judgementPooler;
private readonly Drawable barLineContainer;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
foreach (var c in Columns)
{
if (c.ReceivePositionalInputAt(screenSpacePos))
return true;
}
return false;
}
private readonly int firstColumnIndex;
private ISkinSource currentSkin = null!;
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -65,7 +76,6 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[]
{
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
new Container
{
Anchor = Anchor.TopCentre,
@@ -104,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Y,
},
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null)
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground))
{
RelativeSizeAxes = Axes.Both
},
@@ -137,11 +147,13 @@ namespace osu.Game.Rulesets.Mania.UI
AddNested(column);
}
var hitWindows = new ManiaHitWindows();
AddInternal(judgementPooler = new JudgementPooler<DrawableManiaJudgement>(Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r))));
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@@ -170,7 +182,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing);
if (currentSkin != null)
if (currentSkin.IsNotNull())
currentSkin.SourceChanged -= onSkinChanged;
}
@@ -180,13 +192,13 @@ namespace osu.Game.Rulesets.Mania.UI
NewResult += OnNewResult;
}
public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
public override void Add(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Add(hitObject);
public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
public override bool Remove(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Remove(hitObject);
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
public override void Add(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Add(h);
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public override bool Remove(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Remove(h);
public void Add(BarLine barLine) => base.Add(barLine);
@@ -196,13 +208,13 @@ namespace osu.Game.Rulesets.Mania.UI
return;
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
judgements.Add(judgementPooler.Get(result.Type, j =>
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
})!);
}
protected override void Update()
@@ -1,8 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
@@ -21,5 +31,129 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestSliderDimsOnlyAfterStartTime()
{
bool sliderDimmedBeforeStartTime = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmedBeforeStartTime |=
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new HitCircle { StartTime = 0, },
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(990, new Vector2()),
new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
[Test]
public void TestSliderDoesDimAfterStartTimeIfHitEarly()
{
bool sliderDimmed = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmed |=
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(990, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
[Test]
public void TestSliderDoesDimAfterStartTimeIfHitLate()
{
bool sliderDimmed = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmed |=
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
}
}
@@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestUserAlreadyHasTouchDeviceActive()
{
loadPlayer();
// it is presumed that a previous screen (i.e. song select) will set this up
AddStep("set up touchscreen user", () =>
{
currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray();
@@ -69,6 +68,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchActivePriorToPlayerLoad()
{
AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true));
loadPlayer();
AddUntilStep("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchDuringBreak()
{
@@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
public TestSceneDrawableJudgement()
[TestCaseSource(nameof(validResults))]
public void Test(HitResult result)
{
pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
showResult(result);
}
private static IEnumerable<HitResult> validResults => Enum.GetValues<HitResult>().Skip(1);
[Test]
public void TestHitLightingDisabled()
{
@@ -72,32 +72,33 @@ namespace osu.Game.Rulesets.Osu.Tests
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
pool = pools[poolIndex];
((Container)pool.Parent!).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
Child = pool,
};
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
});
poolIndex++;
return container;
});
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = new SkinProvidingContainer(provider)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@@ -97,7 +97,38 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
[Test]
public void TestIncreaseRepeatCount()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}));
});
AddStep("increase repeat count", () =>
{
dho.HitObject.RepeatCount++;
applyDefaults(dho.HitObject);
});
AddAssert("repeat got custom anchor", () =>
dho.ChildrenOfType<DrawableSliderRepeat>().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize));
}
private Slider applyDefaults(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -467,13 +467,13 @@ namespace osu.Game.Rulesets.Osu.Tests
private void assertHeadMissTailTracked()
{
AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit));
AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False);
}
private void assertMidSliderJudgements()
{
AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit));
AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit));
}
private void assertMidSliderJudgementFail()
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
assertHeadJudgement(HitResult.Ok);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertTickJudgement(1, HitResult.LargeTickHit);
assertTickJudgement(2, HitResult.LargeTickHit);
assertTickJudgement(3, HitResult.LargeTickHit);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertHeadJudgement(HitResult.Meh);
assertAllTickJudgements(HitResult.LargeTickHit);
assertRepeatJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertHeadJudgement(HitResult.Meh);
assertRepeatJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertAllTickJudgements(HitResult.LargeTickMiss);
// This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency.
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Tests
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTickJudgement(1, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
@@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
@@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
int difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
LegacyScoreAttributes attributes = new LegacyScoreAttributes();
@@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete();
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
hitObjectPosition.BindValueChanged(_ => updateConnectingPath());
hitObjectPosition.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
pathVersion = hitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath());
pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
updateConnectingPath();
}
@@ -4,20 +4,15 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -41,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<DragEvent> DragInProgress;
public Action DragEnded;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
@@ -56,27 +49,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> hitObjectPosition;
private IBindable<float> hitObjectScale;
[UsedImplicitly]
private readonly IBindable<int> hitObjectVersion;
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
{
this.hitObject = hitObject;
ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
cachePoints(hitObject);
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the hit object path type for batch operations.
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(hitObject);
updatePathType();
}));
controlPoint.Changed += updateMarkerDisplay;
Origin = Anchor.Centre;
@@ -214,28 +191,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type != PathType.PERFECT_CURVE)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type = PathType.BEZIER;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type = PathType.BEZIER;
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@@ -14,10 +14,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@@ -76,6 +78,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
controlPoints.BindTo(hitObject.Path.ControlPoints);
}
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
public void EnsureValidPathTypes()
{
List<PathControlPoint> pointsInCurrentSegment = new List<PathControlPoint>();
foreach (var controlPoint in controlPoints)
{
if (controlPoint.Type != null)
{
pointsInCurrentSegment.Add(controlPoint);
ensureValidPathType(pointsInCurrentSegment);
pointsInCurrentSegment.Clear();
}
pointsInCurrentSegment.Add(controlPoint);
}
ensureValidPathType(pointsInCurrentSegment);
}
private void ensureValidPathType(IReadOnlyList<PathControlPoint> segment)
{
if (segment.Count == 0)
return;
var first = segment[0];
if (first.Type != PathType.PERFECT_CURVE)
return;
if (segment.Count > 3)
first.Type = PathType.BEZIER;
if (segment.Count != 3)
return;
ReadOnlySpan<Vector2> points = segment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
first.Type = PathType.BEZIER;
}
/// <summary>
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
@@ -240,7 +286,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
if (type?.Type == SplineType.PerfectCurve)
{
@@ -249,8 +296,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type;
if (pointsInSegment.Count > thirdPointIndex + 1)
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
}
hitObject.Path.ExpectedDistance.Value = null;
@@ -339,6 +386,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
EnsureValidPathTypes();
}
public void DragEnded() => changeHandler?.EndChange();
@@ -412,6 +461,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
EnsureValidPathTypes();
});
if (countOfState == totalCount)
@@ -267,6 +267,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
segmentStart.Type = PathType.BEZIER;
break;
}
controlPointVisualiser.EnsureValidPathTypes();
}
private void updateCursor()
@@ -254,6 +254,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
ControlPointVisualiser?.EnsureValidPathTypes();
HitObject.SnapTo(distanceSnapProvider);
return pathControlPoint;
@@ -275,6 +277,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.Remove(c);
}
ControlPointVisualiser?.EnsureValidPathTypes();
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(distanceSnapProvider);
@@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit
.Concat(DistanceSnapProvider.CreateTernaryButtons())
.Concat(new[]
{
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
});
private BindableList<HitObject> selectedHitObjects;
+162
View File
@@ -0,0 +1,162 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDepth : ModWithVisibilityAdjustment, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Depth";
public override string Acronym => "DP";
public override IconUsage? Icon => FontAwesome.Solid.Cube;
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "3D. Almost.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(ModWithVisibilityAdjustment) }).ToArray();
private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -200);
private readonly float sliderMinDepth = depthForScale(1.5f); // Depth at which slider's scale will be 1.5f
[SettingSource("Maximum depth", "How far away objects appear.", 0)]
public BindableFloat MaxDepth { get; } = new BindableFloat(100)
{
Precision = 10,
MinValue = 50,
MaxValue = 200
};
[SettingSource("Show Approach Circles", "Whether approach circles should be visible.", 1)]
public BindableBool ShowApproachCircles { get; } = new BindableBool(true);
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
private void applyTransform(DrawableHitObject drawable, ArmedState state)
{
switch (drawable)
{
case DrawableHitCircle circle:
if (!ShowApproachCircles.Value)
{
var hitObject = (OsuHitObject)drawable.HitObject;
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
using (circle.BeginAbsoluteSequence(appearTime))
circle.ApproachCircle.Hide();
}
break;
}
}
public void Update(Playfield playfield)
{
double time = playfield.Time.Current;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
switch (drawable)
{
case DrawableHitCircle circle:
processHitObject(time, circle);
break;
case DrawableSlider slider:
processSlider(time, slider);
break;
}
}
}
private void processHitObject(double time, DrawableOsuHitObject drawable)
{
var hitObject = drawable.HitObject;
// Circles are always moving at the constant speed. They'll fade out before reaching the camera even at extreme conditions (AR 11, max depth).
double speed = MaxDepth.Value / hitObject.TimePreempt;
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
float z = MaxDepth.Value - (float)((Math.Max(time, appearTime) - appearTime) * speed);
float scale = scaleForDepth(z);
drawable.Position = toPlayfieldPosition(scale, hitObject.StackedPosition);
drawable.Scale = new Vector2(scale);
}
private void processSlider(double time, DrawableSlider drawableSlider)
{
var hitObject = drawableSlider.HitObject;
double baseSpeed = MaxDepth.Value / hitObject.TimePreempt;
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
// Allow slider to move at a constant speed if its scale at the end time will be lower than 1.5f
float zEnd = MaxDepth.Value - (float)((Math.Max(hitObject.StartTime + hitObject.Duration, appearTime) - appearTime) * baseSpeed);
if (zEnd > sliderMinDepth)
{
processHitObject(time, drawableSlider);
return;
}
double offsetAfterStartTime = hitObject.Duration + 500;
double slowSpeed = Math.Min(-sliderMinDepth / offsetAfterStartTime, baseSpeed);
double decelerationTime = hitObject.TimePreempt * 0.2;
float decelerationDistance = (float)(decelerationTime * (baseSpeed + slowSpeed) * 0.5);
float z;
if (time < hitObject.StartTime - decelerationTime)
{
float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime));
z = fullDistance - (float)((Math.Max(time, appearTime) - appearTime) * baseSpeed);
}
else if (time < hitObject.StartTime)
{
double timeOffset = time - (hitObject.StartTime - decelerationTime);
double deceleration = (slowSpeed - baseSpeed) / decelerationTime;
z = decelerationDistance - (float)(baseSpeed * timeOffset + deceleration * timeOffset * timeOffset * 0.5);
}
else
{
double endTime = hitObject.StartTime + offsetAfterStartTime;
z = -(float)((Math.Min(time, endTime) - hitObject.StartTime) * slowSpeed);
}
float scale = scaleForDepth(z);
drawableSlider.Position = toPlayfieldPosition(scale, hitObject.StackedPosition);
drawableSlider.Scale = new Vector2(scale);
}
private static float scaleForDepth(float depth) => -camera_position.Z / Math.Max(1f, depth - camera_position.Z);
private static float depthForScale(float scale) => -camera_position.Z / scale + camera_position.Z;
private static Vector2 toPlayfieldPosition(float scale, Vector2 positionAtZeroDepth)
{
return (positionAtZeroDepth - camera_position.Xy) * scale + camera_position.Xy;
}
}
}
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
s.OnUpdate += _ => flashlight.OnSliderTrackingChange(s);
}
private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
@@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Mods
FlashlightSmoothness = 1.4f;
}
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
public void OnSliderTrackingChange(DrawableSlider e)
{
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield.
FlashlightDim = e.NewValue ? 0.8f : 0.0f;
FlashlightDim = Time.Current >= e.HitObject.StartTime && e.Tracking.Value ? 0.8f : 0.0f;
}
protected override bool OnMouseMove(MouseMoveEvent e)
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Burn the notes into your memory.";
//Alters the transforms of the approach circles, breaking the effects of these mods.
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth) }).ToArray();
public override ModType Type => ModType.Fun;
+1 -1
View File
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModDepth) };
public const double FADE_IN_DURATION_MULTIPLIER = 0.4;
public const double FADE_OUT_DURATION_MULTIPLIER = 0.3;
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "No need to chase the circles your cursor is a magnet!";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles), typeof(OsuModDepth) };
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween), typeof(OsuModDepth) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
+1 -1
View File
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "Hit objects run away!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles), typeof(OsuModDepth) };
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
+1 -1
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
// further implementation will be required for supporting that.
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModDepth) };
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;
@@ -47,7 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods
typeof(OsuModRandom),
typeof(OsuModSpunOut),
typeof(OsuModStrictTracking),
typeof(OsuModSuddenDeath)
typeof(OsuModSuddenDeath),
typeof(OsuModDepth)
}).ToArray();
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(OsuModDepth) }).ToArray();
private float theta;
+1 -1
View File
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModDepth) };
private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles
@@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Game.Audio;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
@@ -66,6 +67,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderRepeat> repeatContainer;
private PausableSkinnableSound slidingSample;
private readonly LayoutValue relativeAnchorPositionLayout;
public DrawableSlider()
: this(null)
{
@@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
};
AddLayout(relativeAnchorPositionLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
}
[BackgroundDependencyLoader]
@@ -186,6 +190,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
repeatContainer.Add(repeat);
break;
}
relativeAnchorPositionLayout.Invalidate();
}
protected override void ClearNestedHitObjects()
@@ -233,34 +239,42 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Tracking.Value && Time.Current >= HitObject.StartTime)
{
// keep the sliding sample playing at the current tracking position
if (!slidingSample.IsPlaying)
if (!slidingSample.RequestedPlaying)
slidingSample.Play();
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
}
else if (slidingSample.IsPlaying)
else if (slidingSample.IsPlaying || slidingSample.RequestedPlaying)
slidingSample.Stop();
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// During slider path editing, the PlaySliderBody is scheduled to refresh once on Update.
// It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity
// to update its Size and PathOffset beforehand, ensuring correct placement.
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
SliderBody?.UpdateProgress(HeadCircle.IsHit ? completionProgress : 0);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s)
s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
}
foreach (DrawableSliderRepeat repeat in repeatContainer)
repeat.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (DrawSize != Vector2.Zero)
if (!relativeAnchorPositionLayout.IsValid)
{
var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize);
Vector2 pos = Vector2.Divide(OriginPosition, DrawSize);
foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = childAnchorPosition;
Ball.RelativeAnchorPosition = childAnchorPosition;
obj.RelativeAnchorPosition = pos;
Ball.RelativeAnchorPosition = pos;
relativeAnchorPositionLayout.Validate();
}
}
@@ -17,7 +17,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
public partial class DrawableSliderRepeat : DrawableOsuHitObject
{
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public const double ANIM_DURATION = 150;
private const float default_tick_size = 16;
public const float DEFAULT_TICK_SIZE = 16;
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
@@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Masking = true,
Origin = Anchor.Centre,
Size = new Vector2(default_tick_size),
BorderThickness = default_tick_size / 4,
Size = new Vector2(DEFAULT_TICK_SIZE),
BorderThickness = DEFAULT_TICK_SIZE / 4,
BorderColour = Color4.White,
Child = new Box
{
@@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
case ArmedState.Miss:
this.FadeOut(ANIM_DURATION);
this.TransformBindableTo(AccentColour, Color4.Red, 0);
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
break;
case ArmedState.Hit:
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
private SkinnableSound maxBonusSample;
private PausableSkinnableSound maxBonusSample;
/// <summary>
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Looping = true,
Frequency = { Value = spinning_sample_initial_frequency }
},
maxBonusSample = new SkinnableSound
maxBonusSample = new PausableSkinnableSound
{
MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME,
}
@@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (tracking.NewValue)
{
if (!spinningSample.IsPlaying)
if (!spinningSample.RequestedPlaying)
spinningSample.Play();
spinningSample.VolumeTo(1, 300);
@@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
/// <summary>
/// A component which tracks the current end snaking position of a slider.
/// </summary>
public interface ITrackSnaking
{
void UpdateSnakingPosition(Vector2 start, Vector2 end);
}
}
@@ -215,8 +215,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null;
var actions = slider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
{
@@ -227,6 +225,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
timeToAcceptAnyKeyAfter = Time.Current;
}
if (slider.OsuActionInputManager == null)
return;
lastPressedActions.Clear();
bool validTrackingAction = false;
foreach (OsuAction action in slider.OsuActionInputManager.PressedActions)
{
if (isValidTrackingAction(action))
validTrackingAction = true;
lastPressedActions.Add(action);
}
Tracking =
// even in an edge case where current time has exceeded the slider's time, we may not have finished judging.
// we don't want to potentially update from Tracking=true to Tracking=false at this point.
@@ -234,11 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// in valid position range
&& isValidTrackingPosition
// valid action
&& (actions?.Any(isValidTrackingAction) ?? false);
lastPressedActions.Clear();
if (actions != null)
lastPressedActions.AddRange(actions);
&& validTrackingAction;
}
private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction;
+2 -2
View File
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
repeatCount = value;
updateNestedPositions();
endPositionCache.Invalidate();
}
}
@@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Slider()
{
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions();
Path.Version.ValueChanged += _ => endPositionCache.Invalidate();
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
@@ -14,16 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected readonly Slider Slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
Slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration => slider.SpanDuration;
public double SpanDuration => Slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects
else
{
// The first end circle should fade in with the slider.
TimePreempt += StartTime - slider.StartTime;
TimePreempt += StartTime - Slider.StartTime;
}
}
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class TailJudgement : SliderEndJudgement
{
public override HitResult MaxResult => HitResult.LargeTickHit;
public override HitResult MaxResult => HitResult.SliderTailHit;
public override HitResult MinResult => HitResult.IgnoreMiss;
}
}
+1 -1
View File
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu
base.ReloadMappings(realmKeyBindings);
if (!AllowGameplayInputs)
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
KeyBindings = KeyBindings.Where(static b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
}
}
}
+8 -1
View File
@@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
@@ -211,7 +212,8 @@ namespace osu.Game.Rulesets.Osu
new ModAdaptiveSpeed(),
new OsuModFreezeFrame(),
new OsuModBubbles(),
new OsuModSynesthesia()
new OsuModSynesthesia(),
new OsuModDepth()
};
case ModType.System:
@@ -253,6 +255,9 @@ namespace osu.Game.Rulesets.Osu
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
case TrianglesSkin:
return new OsuTrianglesSkinTransformer(skin);
}
return null;
@@ -276,6 +281,7 @@ namespace osu.Game.Rulesets.Osu
HitResult.LargeTickHit,
HitResult.SmallTickHit,
HitResult.SliderTailHit,
HitResult.SmallBonus,
HitResult.LargeBonus,
};
@@ -288,6 +294,7 @@ namespace osu.Game.Rulesets.Osu
case HitResult.LargeTickHit:
return "slider tick";
case HitResult.SliderTailHit:
case HitResult.SmallTickHit:
return "slider end";
@@ -91,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
// When classic slider mechanics are enabled, this result comes from the tail.
return 0.02;
case HitResult.SliderTailHit:
case HitResult.LargeTickHit:
switch (result.HitObject)
{
@@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
increase = 0.02;
break;
case HitResult.SliderTailHit:
case HitResult.LargeTickHit:
// This result comes from either a slider tick or repeat.
increase = hitObject is SliderTick ? 0.015 : 0.02;
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
@@ -14,6 +16,22 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
switch (rank)
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}
return rank;
}
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
}
@@ -13,7 +13,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonCursor : OsuCursorSprite
public partial class ArgonCursor : SkinnableCursor
{
public ArgonCursor()
{
@@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{
private RingExplosion? ringExplosion;
@@ -62,8 +62,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
/// </remarks>
public virtual void PlayAnimation()
{
if (Result.IsMiss())
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{
this.RotateTo(-45);
this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In);
this.FadeOutFromOne(400);
}
else if (Result.IsMiss())
{
this.FadeOutFromOne(800);
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
@@ -75,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
else
{
this.FadeOutFromOne(800);
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
@@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private Circle piece = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPieceSliderTickMiss(HitResult result)
{
this.result = result;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(piece = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Colour = colours.ForHitResult(result),
Size = new Vector2(ArgonSliderScorePoint.SIZE)
});
}
public void PlayAnimation()
{
this.ScaleTo(1.4f);
this.ScaleTo(1f, 150, Easing.Out);
this.FadeOutFromOne(400);
}
public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
}
}
@@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
private Bindable<Color4> accentColour = null!;
private const float size = 12;
public const float SIZE = 12;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Masking = true;
Origin = Anchor.Centre;
Size = new Vector2(size);
Size = new Vector2(SIZE);
BorderThickness = 3;
BorderColour = Color4.White;
Child = new Box

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