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Change taiko's default key ordering to better match display order
Fixes the issue originally fixed via https://github.com/ppy/osu/pull/10553 in a slightly different way, allowing more flexibility.
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@ -69,11 +69,11 @@ namespace osu.Game.Rulesets.Taiko
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
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new KeyBinding(InputKey.D, TaikoAction.LeftRim),
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new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.J, TaikoAction.RightCentre),
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new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
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new KeyBinding(InputKey.K, TaikoAction.RightRim),
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};
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