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Change key overlay to use the ordering provided by rulesets
osu!mania already goes out of its way to order things correctly. Arguably, osu!taiko just did it wrong.
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@ -167,7 +167,6 @@ namespace osu.Game.Rulesets.UI
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var triggers = KeyBindingContainer.DefaultKeyBindings
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.Select(b => b.GetAction<T>())
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.Distinct()
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.OrderBy(action => action)
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.Select(action => new KeyCounterActionTrigger<T>(action))
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.ToArray();
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