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Fix misses not displaying properly
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@ -169,10 +169,11 @@ namespace osu.Game.Screens.Play.HUD
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if (Current.Value >= glowBarValue)
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finishMissDisplay();
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if (pendingMissAnimation && Current.Value < glowBarValue)
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if (pendingMissAnimation)
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{
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triggerMissDisplay();
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pendingMissAnimation = false;
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pendingMissAnimation = false;
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}
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base.HealthChanged(increase);
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}
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