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Fix misses not displaying properly

This commit is contained in:
Dean Herbert 2024-01-09 18:18:11 +09:00
parent b6505ba063
commit 80892f3167
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@ -169,10 +169,11 @@ namespace osu.Game.Screens.Play.HUD
if (Current.Value >= glowBarValue)
finishMissDisplay();
if (pendingMissAnimation && Current.Value < glowBarValue)
if (pendingMissAnimation)
{
triggerMissDisplay();
pendingMissAnimation = false;
pendingMissAnimation = false;
}
base.HealthChanged(increase);
}