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Reduce colour tween overhead and mark other calls of concern
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12a59eb34c
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@ -188,15 +188,9 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.Flash();
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mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
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.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
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if (!displayingMiss)
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{
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glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
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.Then()
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.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
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// TODO: REMOVE THIS. It's recreating textures.
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glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
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.Then()
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.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
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@ -214,9 +208,11 @@ namespace osu.Game.Screens.Play.HUD
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finishMissDisplay();
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}, out resetMissBarDelegate);
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// TODO: REMOVE THIS. It's recreating textures.
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glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
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.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
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// TODO: REMOVE THIS. It's recreating textures.
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glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
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.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
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}
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@ -228,6 +224,7 @@ namespace osu.Game.Screens.Play.HUD
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if (Current.Value > 0)
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{
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// TODO: REMOVE THIS. It's recreating textures.
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glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
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glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
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}
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