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Fix code quality inspection
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@@ -160,11 +160,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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// Apply to all difficulties in a beatmap set for now (they generally always share timing).
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foreach (var b in setInfo.Beatmaps)
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{
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BeatmapUserSettings settings = b.UserSettings;
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BeatmapUserSettings userSettings = b.UserSettings;
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double val = Current.Value;
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if (settings.Offset != val)
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settings.Offset = val;
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if (userSettings.Offset != val)
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userSettings.Offset = val;
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}
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});
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}
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