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Move taiko playfield down a nudge to visually match stable

This commit is contained in:
Salman Ahmed 2024-01-20 00:22:32 +03:00
parent 0c03326eaf
commit d8cba1cbfd

View File

@ -51,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.UI
// Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it.
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
Y = relativeHeight;
float playfieldPosition = relativeHeight;
// arbitrary offset to make playfield position match stable.
playfieldPosition += 0.022f;
Y = playfieldPosition;
Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f));
Width = 1 / Scale.X;