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Simplify TaikoLegacyHitTarget
container hierarchy
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parent
0c03326eaf
commit
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@ -17,30 +17,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new Container
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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new Sprite
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{
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new Sprite
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{
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Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(0.83f),
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Alpha = 0.47f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(0.8f),
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Alpha = 0.22f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(0.83f),
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Alpha = 0.47f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(0.8f),
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Alpha = 0.22f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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}
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}
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