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Add test for crashing scenario
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@ -938,6 +938,35 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("touch device mod still active", () => Game.SelectedMods.Value, () => Has.One.InstanceOf<ModTouchDevice>());
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}
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[Test]
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public void TestExitSongSelectAndImmediatelyClickLogo()
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{
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("press escape and then click logo immediately", () =>
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{
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InputManager.Key(Key.Escape);
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clickLogoWhenNotCurrent();
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});
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void clickLogoWhenNotCurrent()
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{
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if (songSelect.IsCurrentScreen())
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Scheduler.AddOnce(clickLogoWhenNotCurrent);
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else
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{
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InputManager.MoveMouseTo(Game.ChildrenOfType<OsuLogo>().Single());
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InputManager.Click(MouseButton.Left);
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}
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}
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}
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private Func<Player> playToResults()
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{
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var player = playToCompletion();
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