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Use already existing message placeholder + localized string

This commit is contained in:
wooster0 2024-01-04 12:15:48 +09:00
parent 0c85fd496f
commit 2c64db0628

View File

@ -19,10 +19,11 @@ using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking.Statistics;
@ -208,13 +209,7 @@ namespace osu.Game.Screens.Ranking
if (ScorePanelList.IsEmpty)
{
// This can happen if a beatmap part of a playlist hasn't been played yet.
VerticalScrollContent.Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 32, weight: FontWeight.Regular),
Text = "no scores yet!",
});
VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet));
}
else
{