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Add test coverage of hidden scores on accuracy circle
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@ -46,6 +46,16 @@ namespace osu.Game.Tests.Visual.Ranking
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addCircleStep(createScore(1, new OsuRuleset()));
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}
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[Test]
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public void TestOsuRankHidden()
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{
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addCircleStep(createScore(0, new OsuRuleset(), 20, true));
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addCircleStep(createScore(0.8, new OsuRuleset(), 5, true));
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addCircleStep(createScore(0.95, new OsuRuleset(), 0, true));
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addCircleStep(createScore(0.97, new OsuRuleset(), 1, true));
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addCircleStep(createScore(1, new OsuRuleset(), 0, true));
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}
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[Test]
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public void TestCatchRank()
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{
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@ -66,7 +76,7 @@ namespace osu.Game.Tests.Visual.Ranking
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addCircleStep(createScore(1, new CatchRuleset()));
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}
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private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () =>
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private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy}, {score.Statistics.GetValueOrDefault(HitResult.Miss)} miss)", () =>
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{
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Children = new Drawable[]
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{
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@ -93,18 +103,22 @@ namespace osu.Game.Tests.Visual.Ranking
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};
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});
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private ScoreInfo createScore(double accuracy, Ruleset ruleset)
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private ScoreInfo createScore(double accuracy, Ruleset ruleset, int missCount = 0, bool hidden = false)
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{
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var scoreProcessor = ruleset.CreateScoreProcessor();
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var statistics = new Dictionary<HitResult, int>
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{
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{ HitResult.Miss, 1 },
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{ HitResult.Miss, missCount },
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{ HitResult.Meh, 50 },
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{ HitResult.Good, 100 },
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{ HitResult.Great, 300 },
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};
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var mods = hidden
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? new[] { new OsuModHidden() }
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: new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() };
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return new ScoreInfo
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{
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User = new APIUser
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@ -114,7 +128,7 @@ namespace osu.Game.Tests.Visual.Ranking
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},
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BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
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Ruleset = ruleset.RulesetInfo,
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Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
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Mods = mods,
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TotalScore = 2845370,
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Accuracy = accuracy,
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MaxCombo = 999,
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