mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
Simplify objects depth calculation
This commit is contained in:
parent
ebcde63caa
commit
b90000f7b7
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -126,8 +127,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var hitObject = (OsuHitObject)drawable.HitObject;
|
||||
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
|
||||
double moveDuration = hitObject.TimePreempt;
|
||||
float z = time > appearTime + moveDuration ? 0 : (MaxDepth.Value - (float)((time - appearTime) / moveDuration * MaxDepth.Value));
|
||||
float z = Interpolation.ValueAt(Math.Clamp(time, appearTime, hitObject.StartTime), MaxDepth.Value, 0f, appearTime, hitObject.StartTime);
|
||||
|
||||
float d = mappedDepth(z);
|
||||
drawable.Position = positionAtDepth(d, hitObject.Position);
|
||||
|
Loading…
Reference in New Issue
Block a user