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Don't override hitobjects anchor
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937689ee6b
commit
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@ -53,25 +53,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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public override void ApplyToDrawableHitObject(DrawableHitObject dho)
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{
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base.ApplyToDrawableHitObject(dho);
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switch (dho)
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{
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case DrawableSliderHead:
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case DrawableSliderTail:
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case DrawableSliderTick:
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case DrawableSliderRepeat:
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return;
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case DrawableHitCircle:
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case DrawableSlider:
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dho.Anchor = Anchor.Centre;
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break;
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}
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}
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private void applyTransform(DrawableHitObject drawable, ArmedState state)
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{
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switch (drawable)
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@ -160,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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private static Vector2 positionAtDepth(float mappedDepth, Vector2 positionAtZeroDepth)
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{
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return (positionAtZeroDepth - camera_position.Xy) * mappedDepth;
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return (positionAtZeroDepth - camera_position.Xy) * mappedDepth + camera_position.Xy;
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}
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}
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}
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