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Allow debug instances to coexist alongside release instances
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@ -80,7 +80,12 @@ namespace osu.Game
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[Cached(typeof(OsuGame))]
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public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
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{
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#if DEBUG
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// Different port allows runnning release and debug builds alongside each other.
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public const int IPC_PORT = 44824;
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#else
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public const int IPC_PORT = 44823;
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#endif
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/// <summary>
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/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
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