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Fix back-to-front conditional in taiko processor
Would be weird to degrade a score due to *no* misses wouldn't it?
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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case ScoreRank.S:
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case ScoreRank.X:
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if (results.GetValueOrDefault(HitResult.Miss) == 0)
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if (results.GetValueOrDefault(HitResult.Miss) > 0)
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rank = ScoreRank.A;
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break;
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}
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