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Fix back-to-front conditional in taiko processor

Would be weird to degrade a score due to *no* misses wouldn't it?
This commit is contained in:
Bartłomiej Dach 2024-01-22 19:57:12 +01:00
parent cb8ec48717
commit 20ed7e13e3
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
case ScoreRank.S:
case ScoreRank.X:
if (results.GetValueOrDefault(HitResult.Miss) == 0)
if (results.GetValueOrDefault(HitResult.Miss) > 0)
rank = ScoreRank.A;
break;
}