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Change name and description of force
parameter in SetArbitraryDivisor
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@ -29,11 +29,11 @@ namespace osu.Game.Screens.Edit
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/// Set a divisor, updating the valid divisor range appropriately.
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/// </summary>
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/// <param name="divisor">The intended divisor.</param>
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/// <param name="force">Ignores the current valid divisor range when true.</param>
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public void SetArbitraryDivisor(int divisor, bool force = false)
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/// <param name="preferKnownPresets">Forces changing the valid divisors to a known preset.</param>
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public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false)
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{
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// If the current valid divisor range doesn't contain the proposed value, attempt to find one which does.
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if (force || !ValidDivisors.Value.Presets.Contains(divisor))
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if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor))
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{
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if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
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ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
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