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Reduce precision of audio balance adjustments during slider sliding

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Dean Herbert 2024-01-05 01:51:20 +09:00
parent 5b55ca6692
commit e9289cfbe7
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@ -599,7 +599,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2;
double returnedValue = balanceAdjustAmount * (position - 0.5f);
return returnedValue;
// Rounded to reduce the overhead of audio adjustments (which are currently bindable heavy).
// Balance is very hard to perceive in small increments anyways.
return Math.Round(returnedValue, 2);
}
/// <summary>