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Apply NRT to new classes
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parent
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commit
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -29,6 +27,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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{
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protected new ArgonHealthDisplayBackground Source => (ArgonHealthDisplayBackground)base.Source;
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private IUniformBuffer<ArgonBarPathBackgroundParameters>? parametersBuffer;
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public ArgonBarPathDrawNode(ArgonHealthDisplayBackground source)
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: base(source)
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{
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@ -39,21 +39,15 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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public override void ApplyState()
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{
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base.ApplyState();
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size = Source.DrawSize;
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}
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private IUniformBuffer<ArgonBarPathBackgroundParameters> parametersBuffer;
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protected override void BindUniformResources(IShader shader, IRenderer renderer)
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{
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base.BindUniformResources(shader, renderer);
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parametersBuffer ??= renderer.CreateUniformBuffer<ArgonBarPathBackgroundParameters>();
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parametersBuffer.Data = new ArgonBarPathBackgroundParameters
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{
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Size = size
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};
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parametersBuffer.Data = new ArgonBarPathBackgroundParameters { Size = size };
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shader.BindUniformBlock("m_ArgonBarPathBackgroundParameters", parametersBuffer);
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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@ -107,6 +105,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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{
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protected new ArgonHealthDisplayBar Source => (ArgonHealthDisplayBar)base.Source;
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private IUniformBuffer<ArgonBarPathParameters>? parametersBuffer;
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public ArgonBarPathDrawNode(ArgonHealthDisplayBar source)
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: base(source)
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{
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@ -139,8 +139,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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base.Draw(renderer);
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}
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private IUniformBuffer<ArgonBarPathParameters> parametersBuffer;
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protected override void BindUniformResources(IShader shader, IRenderer renderer)
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{
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base.BindUniformResources(shader, renderer);
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