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Merge pull request #26148 from rushiiMachine/resumeoverlay-min-cursor-size
Force minimum cursor size for `OsuResumeOverlay`
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commit
c7f10dbc74
@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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};
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateCursorScale();
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userCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateCursorScale();
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autoCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
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cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
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}
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@ -81,10 +81,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void LoadComplete()
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{
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base.LoadComplete();
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calculateCursorScale();
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cursorScale.Value = CalculateCursorScale();
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}
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private void calculateCursorScale()
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protected virtual float CalculateCursorScale()
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{
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float scale = userCursorScale.Value;
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
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}
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cursorScale.Value = scale;
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return scale;
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}
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protected override void SkinChanged(ISkinSource skin)
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@ -71,6 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI
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RelativePositionAxes = Axes.Both;
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}
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protected override float CalculateCursorScale()
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{
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// Force minimum cursor size so it's easily clickable
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return Math.Max(1f, base.CalculateCursorScale());
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateColour();
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