1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-13 15:27:30 +08:00

Update triangles skin judgment display

This commit is contained in:
Dean Herbert 2024-01-25 19:14:04 +09:00
parent 0175f6e0b8
commit 107b37494e
No known key found for this signature in database
6 changed files with 97 additions and 19 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public const double ANIM_DURATION = 150;
private const float default_tick_size = 16;
public const float DEFAULT_TICK_SIZE = 16;
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Masking = true,
Origin = Anchor.Centre,
Size = new Vector2(default_tick_size),
BorderThickness = default_tick_size / 4,
Size = new Vector2(DEFAULT_TICK_SIZE),
BorderThickness = DEFAULT_TICK_SIZE / 4,
BorderColour = Color4.White,
Child = new Box
{

View File

@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
@ -254,6 +255,9 @@ namespace osu.Game.Rulesets.Osu
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
case TrianglesSkin:
return new OsuTrianglesSkinTransformer(skin);
}
return null;

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private Circle piece = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public DefaultJudgementPieceSliderTickMiss(HitResult result)
{
this.result = result;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(piece = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Colour = colours.ForHitResult(result),
Size = new Vector2(DrawableSliderTick.DEFAULT_TICK_SIZE)
});
}
public void PlayAnimation()
{
this.ScaleTo(1.4f);
this.ScaleTo(1f, 150, Easing.Out);
this.FadeOutFromOne(400);
}
public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class OsuTrianglesSkinTransformer : SkinTransformer
{
public OsuTrianglesSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
switch (result)
{
case HitResult.IgnoreMiss:
case HitResult.LargeTickMiss:
// use argon judgement piece for new tick misses because i don't want to design another one for triangles.
return new DefaultJudgementPieceSliderTickMiss(result);
}
break;
}
return base.GetDrawableComponent(lookup);
}
}
}

View File

@ -38,20 +38,6 @@ namespace osu.Game.Rulesets.Judgements
/// </remarks>
public virtual void PlayAnimation()
{
// TODO: make these better. currently they are using a text `-` and it's not centered properly.
// Should be an explicit drawable.
//
// When this is done, remove the [Description] attributes from HitResults which were added for this purpose.
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
{
this.RotateTo(-45);
this.ScaleTo(1.6f);
this.ScaleTo(1.2f, 100, Easing.In);
this.FadeOutFromOne(400);
return;
}
if (Result.IsMiss())
{
this.ScaleTo(1.6f);

View File

@ -86,7 +86,6 @@ namespace osu.Game.Rulesets.Scoring
/// Indicates a large tick miss.
/// </summary>
[EnumMember(Value = "large_tick_miss")]
[Description("-")]
[Order(11)]
LargeTickMiss,
@ -118,7 +117,6 @@ namespace osu.Game.Rulesets.Scoring
/// Indicates a miss that should be ignored for scoring purposes.
/// </summary>
[EnumMember(Value = "ignore_miss")]
[Description("-")]
[Order(14)]
IgnoreMiss,