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Merge pull request #26440 from bdach/incorrect-combo-proportion
Fix score conversion incorrectly assuming zero combo score in certain cases
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commit
743411d7c6
@ -311,13 +311,22 @@ namespace osu.Game.Database
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long maximumLegacyBonusScore = attributes.BonusScore;
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double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy;
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// We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio.
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// Note that `maximumLegacyComboScore + maximumLegacyBonusScore` can actually be 0
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// when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot).
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// In such cases, just assume 0.
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double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0
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? Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore)
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: 0;
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double comboProportion;
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if (maximumLegacyComboScore + maximumLegacyBonusScore > 0)
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{
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// We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio.
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comboProportion = Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore);
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}
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else
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{
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// Two possible causes:
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// the beatmap has no bonus objects *AND*
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// either the active mods have a zero mod multiplier, in which case assume 0,
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// or the *beatmap* has a zero `difficultyPeppyStars` (or just no combo-giving objects), in which case assume 1.
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comboProportion = legacyModMultiplier == 0 ? 0 : 1;
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}
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// We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore.
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long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore;
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