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Add test coverage of incorrect default state for Rank
when hidden is applied
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@ -18,10 +18,12 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Beatmaps;
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@ -385,6 +387,42 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1));
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}
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[Test]
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public void TestNormalGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.S));
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}
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[Test]
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public void TestSilverGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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[Test]
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public void TestSilverGradesModsAppliedFirst()
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{
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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