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Remove delegate overhead from argon health display's animation updates
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parent
e9289cfbe7
commit
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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@ -68,11 +69,11 @@ namespace osu.Game.Screens.Play.HUD
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get => glowBarValue;
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set
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{
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if (glowBarValue == value)
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if (Precision.AlmostEquals(glowBarValue, value, 0.0001))
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return;
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glowBarValue = value;
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Scheduler.AddOnce(updatePathVertices);
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pathVerticesCache.Invalidate();
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}
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}
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@ -83,11 +84,11 @@ namespace osu.Game.Screens.Play.HUD
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get => healthBarValue;
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set
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{
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if (healthBarValue == value)
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if (Precision.AlmostEquals(healthBarValue, value, 0.0001))
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return;
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healthBarValue = value;
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Scheduler.AddOnce(updatePathVertices);
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pathVerticesCache.Invalidate();
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}
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}
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@ -100,6 +101,8 @@ namespace osu.Game.Screens.Play.HUD
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private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
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private readonly Cached pathVerticesCache = new Cached();
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public ArgonHealthDisplay()
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{
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AddLayout(drawSizeLayout);
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@ -208,6 +211,9 @@ namespace osu.Game.Screens.Play.HUD
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drawSizeLayout.Validate();
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}
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if (!pathVerticesCache.IsValid)
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updatePathVertices();
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mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
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glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
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}
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@ -346,6 +352,8 @@ namespace osu.Game.Screens.Play.HUD
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mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList();
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mainBar.Position = healthBarVertices[0];
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pathVerticesCache.Validate();
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}
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protected override void Dispose(bool isDisposing)
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play.HUD
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public Bindable<double> Current { get; } = new BindableDouble
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{
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MinValue = 0,
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MaxValue = 1
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MaxValue = 1,
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};
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private BindableNumber<double> health = null!;
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