1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Merge pull request #26201 from iminlikewithyou/menu-button-tweaks

Adjust menu buttons
This commit is contained in:
Dean Herbert 2023-12-31 16:58:55 +09:00 committed by GitHub
commit e10733834b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -31,6 +31,9 @@ namespace osu.Game.Screens.Menu
/// </summary>
public partial class MainMenuButton : BeatSyncedContainer, IStateful<ButtonState>
{
public const float BOUNCE_COMPRESSION = 0.9f;
public const float HOVER_SCALE = 1.2f;
public const float BOUNCE_ROTATION = 8;
public event Action<ButtonState>? StateChanged;
public readonly Key[] TriggerKeys;
@ -125,8 +128,9 @@ namespace osu.Game.Screens.Menu
Shadow = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(30),
Size = new Vector2(32),
Position = new Vector2(0, 0),
Margin = new MarginPadding { Top = -4 },
Icon = symbol
},
new OsuSpriteText
@ -136,6 +140,7 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 35),
Margin = new MarginPadding { Left = -3 },
Text = text
}
}
@ -153,14 +158,14 @@ namespace osu.Game.Screens.Menu
double duration = timingPoint.BeatLength / 2;
icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine);
icon.RotateTo(rightward ? BOUNCE_ROTATION : -BOUNCE_ROTATION, duration * 2, Easing.InOutSine);
icon.Animate(
i => i.MoveToY(-10, duration, Easing.Out),
i => i.ScaleTo(1, duration, Easing.Out)
i => i.ScaleTo(HOVER_SCALE, duration, Easing.Out)
).Then(
i => i.MoveToY(0, duration, Easing.In),
i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In)
i => i.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.In)
);
rightward = !rightward;
@ -177,8 +182,8 @@ namespace osu.Game.Screens.Menu
double duration = TimeUntilNextBeat;
icon.ClearTransforms();
icon.RotateTo(rightward ? -10 : 10, duration, Easing.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out);
icon.RotateTo(rightward ? -BOUNCE_ROTATION : BOUNCE_ROTATION, duration, Easing.InOutSine);
icon.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.Out);
return true;
}