mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 09:23:06 +08:00
Merge branch 'master' of https://github.com/ppy/osu into menu-button-tweaks
This commit is contained in:
commit
45f6c78314
@ -25,6 +25,7 @@ using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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@ -94,8 +95,11 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestAddAudioTrack()
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{
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AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
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AddStep("enter compose mode", () => InputManager.Key(Key.F1));
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AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().FirstOrDefault()?.IsLoaded == true);
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AddStep("enter setup mode", () => InputManager.Key(Key.F4));
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AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
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AddAssert("switch track to real track", () =>
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{
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var setup = Editor.ChildrenOfType<SetupScreen>().First();
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@ -3,33 +3,40 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Menu;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
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public partial class TestSceneMainMenu : OsuGameTestScene
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{
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private SystemTitle systemTitle => Game.ChildrenOfType<SystemTitle>().Single();
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[Test]
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public void TestSystemTitle()
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{
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AddStep("set system title", () => Game.ChildrenOfType<SystemTitle>().Single().Current.Value = new APISystemTitle
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AddStep("set system title", () => systemTitle.Current.Value = new APISystemTitle
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{
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Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png",
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Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023",
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});
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AddStep("set another title", () => Game.ChildrenOfType<SystemTitle>().Single().Current.Value = new APISystemTitle
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AddAssert("system title not visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Hidden));
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AddStep("enter menu", () => InputManager.Key(Key.Enter));
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AddUntilStep("system title visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Visible));
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AddStep("set another title", () => systemTitle.Current.Value = new APISystemTitle
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{
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Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png",
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Url = @"https://osu.ppy.sh/community/contests/189",
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});
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AddStep("set title with nonexistent image", () => Game.ChildrenOfType<SystemTitle>().Single().Current.Value = new APISystemTitle
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AddStep("set title with nonexistent image", () => systemTitle.Current.Value = new APISystemTitle
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{
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Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2
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Url = @"https://osu.ppy.sh/community/contests/189",
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});
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AddStep("unset system title", () => Game.ChildrenOfType<SystemTitle>().Single().Current.Value = null);
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AddStep("unset system title", () => systemTitle.Current.Value = null);
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}
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}
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}
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@ -17,11 +17,14 @@ namespace osu.Game.Configuration
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[Cached]
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public partial class SessionAverageHitErrorTracker : Component
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{
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public IBindableList<double> AverageHitErrorHistory => averageHitErrorHistory;
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private readonly BindableList<double> averageHitErrorHistory = new BindableList<double>();
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public IBindableList<DataPoint> AverageHitErrorHistory => averageHitErrorHistory;
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private readonly BindableList<DataPoint> averageHitErrorHistory = new BindableList<DataPoint>();
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private readonly Bindable<ScoreInfo?> latestScore = new Bindable<ScoreInfo?>();
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[Resolved]
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private OsuConfigManager configManager { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(SessionStatics statics)
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{
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@ -46,9 +49,25 @@ namespace osu.Game.Configuration
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// keep a sane maximum number of entries.
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if (averageHitErrorHistory.Count >= 50)
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averageHitErrorHistory.RemoveAt(0);
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averageHitErrorHistory.Add(averageError);
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double globalOffset = configManager.Get<double>(OsuSetting.AudioOffset);
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averageHitErrorHistory.Add(new DataPoint(averageError, globalOffset));
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}
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public void ClearHistory() => averageHitErrorHistory.Clear();
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public readonly struct DataPoint
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{
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public double AverageHitError { get; }
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public double GlobalAudioOffset { get; }
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public double SuggestedGlobalAudioOffset => GlobalAudioOffset - AverageHitError;
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public DataPoint(double averageHitError, double globalOffset)
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{
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AverageHitError = averageHitError;
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GlobalAudioOffset = globalOffset;
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}
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}
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}
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}
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@ -363,6 +363,7 @@ namespace osu.Game.Graphics.UserInterface
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base.LoadComplete();
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SearchBar.State.ValueChanged += _ => updateColour();
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Enabled.BindValueChanged(_ => updateColour());
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updateColour();
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}
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@ -383,6 +384,9 @@ namespace osu.Game.Graphics.UserInterface
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var hoveredColour = colourProvider?.Light4 ?? colours.PinkDarker;
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var unhoveredColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f);
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Colour = Color4.White;
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Alpha = Enabled.Value ? 1 : 0.3f;
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if (SearchBar.State.Value == Visibility.Visible)
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{
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Icon.Colour = hovered ? hoveredColour.Lighten(0.5f) : Colour4.White;
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@ -994,7 +994,7 @@ namespace osu.Game
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Margin = new MarginPadding(5),
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}, topMostOverlayContent.Add);
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if (!args?.Any(a => a == @"--no-version-overlay") ?? true)
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if (!IsDeployedBuild)
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{
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dependencies.Cache(versionManager = new VersionManager { Depth = int.MinValue });
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loadComponentSingleFile(versionManager, ScreenContainer.Add);
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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>();
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private readonly IBindableList<double> averageHitErrorHistory = new BindableList<double>();
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private readonly IBindableList<SessionAverageHitErrorTracker.DataPoint> averageHitErrorHistory = new BindableList<SessionAverageHitErrorTracker.DataPoint>();
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private readonly Bindable<double?> suggestedOffset = new Bindable<double?>();
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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (double average in e.NewItems!)
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foreach (SessionAverageHitErrorTracker.DataPoint dataPoint in e.NewItems!)
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{
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notchContainer.ForEach(n => n.Alpha *= 0.95f);
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notchContainer.Add(new Box
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@ -122,16 +122,16 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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RelativePositionAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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X = getXPositionForAverage(average)
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X = getXPositionForOffset(dataPoint.SuggestedGlobalAudioOffset)
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});
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (double average in e.OldItems!)
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foreach (SessionAverageHitErrorTracker.DataPoint dataPoint in e.OldItems!)
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{
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var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForAverage(average));
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var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForOffset(dataPoint.SuggestedGlobalAudioOffset));
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Debug.Assert(notch != null);
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notchContainer.Remove(notch, true);
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}
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@ -143,10 +143,10 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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break;
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}
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suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average() : null;
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suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null;
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}
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private float getXPositionForAverage(double average) => (float)(Math.Clamp(-average, current.MinValue, current.MaxValue) / (2 * current.MaxValue));
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private float getXPositionForOffset(double offset) => (float)(Math.Clamp(offset, current.MinValue, current.MaxValue) / (2 * current.MaxValue));
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private void updateHintText()
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{
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@ -40,8 +40,6 @@ namespace osu.Game.Overlays.Toolbar
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
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{
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BackgroundContent.Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(new Container
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{
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Masking = true,
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@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Whether all settings in this mod are set to their default state.
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/// </summary>
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protected virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault);
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public virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault);
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/// <summary>
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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@ -144,13 +144,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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track.BindValueChanged(_ =>
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{
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waveform.Waveform = beatmap.Value.Waveform;
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waveform.RelativePositionAxes = Axes.X;
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waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length);
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Scheduler.AddOnce(applyVisualOffset, beatmap);
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}, true);
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Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
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}
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private void applyVisualOffset(IBindable<WorkingBeatmap> beatmap)
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{
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waveform.RelativePositionAxes = Axes.X;
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if (beatmap.Value.Track.Length > 0)
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waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length);
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else
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{
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// sometimes this can be the case immediately after a track switch.
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// reschedule with the hope that the track length eventually populates.
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Scheduler.AddOnce(applyVisualOffset, beatmap);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -94,6 +94,7 @@ namespace osu.Game.Screens.Menu
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private ParallaxContainer buttonsContainer;
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private SongTicker songTicker;
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private Container logoTarget;
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private SystemTitle systemTitle;
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private MenuTip menuTip;
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private FillFlowContainer bottomElementsFlow;
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private SupporterDisplay supporterDisplay;
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@ -173,7 +174,7 @@ namespace osu.Game.Screens.Menu
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new SystemTitle
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systemTitle = new SystemTitle
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -196,10 +197,12 @@ namespace osu.Game.Screens.Menu
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case ButtonSystemState.Initial:
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case ButtonSystemState.Exit:
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ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine));
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systemTitle.State.Value = Visibility.Hidden;
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break;
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default:
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine));
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systemTitle.State.Value = Visibility.Visible;
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break;
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}
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};
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@ -94,22 +94,34 @@ namespace osu.Game.Screens.Menu
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{
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string[] tips =
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{
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"You can press Ctrl-T anywhere in the game to toggle the toolbar!",
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"You can press Ctrl-O anywhere in the game to access options!",
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"Press Ctrl-T anywhere in the game to toggle the toolbar!",
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"Press Ctrl-O anywhere in the game to access options!",
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"All settings are dynamic and take effect in real-time. Try changing the skin while watching autoplay!",
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"New features are coming online every update. Make sure to stay up-to-date!",
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"If you find the UI too large or small, try adjusting UI scale in settings!",
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"Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!",
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"What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!",
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"Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!",
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"Seeking in replays is available by dragging on the progress bar at the bottom of the screen or by using the left and right arrow keys!",
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"Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!",
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"Try scrolling down in the mod select panel to find a bunch of new fun mods!",
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"Try scrolling right in mod select to find a bunch of new fun mods!",
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"Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!",
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"Get more details, hide or delete a beatmap by right-clicking on its panel at song select!",
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"All delete operations are temporary until exiting. Restore accidentally deleted content from the maintenance settings!",
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"Check out the \"playlists\" system, which lets users create their own custom and permanent leaderboards!",
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"Toggle advanced frame / thread statistics with Ctrl-F11!",
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"Take a look under the hood at performance counters and enable verbose performance logging with Ctrl-F2!",
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"You can pause during a replay by pressing Space!",
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"Most of the hotkeys in the game are configurable and can be changed to anything you want. Check the bindings panel under input settings!",
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"When your gameplay HUD is hidden, you can press and hold Ctrl to view it temporarily!",
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"Your gameplay HUD can be customized by using the skin layout editor. Open it at any time via Ctrl-Shift-S!",
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"Drag and drop any image into the skin editor to load it in quickly!",
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"You can create mod presets to make toggling your favorite mod combinations easier!",
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"Many mods have customisation settings that drastically change how they function. Click the Mod Customisation button in mod select to view settings!",
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"Press Ctrl-Shift-R to switch to a random skin!",
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"Press Ctrl-Shift-F to toggle the FPS Counter. But make sure not to pay too much attention to it!",
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"While watching a replay, press Ctrl-H to toggle replay settings!",
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"You can easily copy the mods from scores on a leaderboard by right-clicking on them!",
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"Ctrl-Enter at song select will start a beatmap in autoplay mode!"
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};
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return tips[RNG.Next(0, tips.Length)];
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@ -18,10 +18,12 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Screens.Menu
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{
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public partial class SystemTitle : CompositeDrawable
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public partial class SystemTitle : VisibilityContainer
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{
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internal Bindable<APISystemTitle?> Current { get; } = new Bindable<APISystemTitle?>();
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private const float transition_duration = 500;
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private Container content = null!;
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private CancellationTokenSource? cancellationTokenSource;
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private SystemTitleImage? currentImage;
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@ -32,9 +34,13 @@ namespace osu.Game.Screens.Menu
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private void load(OsuGame? game)
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeDuration = transition_duration;
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AutoSizeEasing = Easing.OutQuint;
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InternalChild = content = new OsuClickableContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Action = () =>
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{
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@ -51,6 +57,10 @@ namespace osu.Game.Screens.Menu
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};
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}
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protected override void PopIn() => content.FadeInFromZero(transition_duration, Easing.OutQuint);
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protected override void PopOut() => content.FadeOut(transition_duration, Easing.OutQuint);
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protected override bool OnHover(HoverEvent e)
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{
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content.ScaleTo(1.05f, 2000, Easing.OutQuint);
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|
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