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Fix rewind backtracking
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@@ -643,7 +643,7 @@ namespace osu.Game.Screens.Select
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while (randomSelectedBeatmaps.Any())
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{
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var beatmap = randomSelectedBeatmaps[^1];
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randomSelectedBeatmaps.Remove(beatmap);
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randomSelectedBeatmaps.RemoveAt(randomSelectedBeatmaps.Count - 1);
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if (!beatmap.Filtered.Value && beatmap.BeatmapInfo.BeatmapSet?.DeletePending != true)
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{
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