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Add failing test coverage
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@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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public void TestUserAlreadyHasTouchDeviceActive()
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{
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loadPlayer();
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// it is presumed that a previous screen (i.e. song select) will set this up
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AddStep("set up touchscreen user", () =>
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{
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currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray();
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@ -69,6 +68,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
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}
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[Test]
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public void TestTouchActivePriorToPlayerLoad()
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{
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AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true));
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loadPlayer();
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AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
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}
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[Test]
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public void TestTouchDuringBreak()
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{
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