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Mark system mods as invalid for selection in mod select overlay
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@ -447,7 +447,7 @@ namespace osu.Game.Overlays.Mods
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private void filterMods()
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{
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foreach (var modState in AllAvailableMods)
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modState.ValidForSelection.Value = modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
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modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
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}
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private void updateMultiplier()
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