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Merge pull request #26557 from peppy/fix-silver-s-ss
Fix silver S/SS not being awarded correctly
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commit
805a9b56ec
@ -18,10 +18,12 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Beatmaps;
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@ -385,6 +387,42 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1));
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}
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[Test]
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public void TestNormalGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.S));
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}
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[Test]
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public void TestSilverGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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[Test]
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public void TestSilverGradesModsAppliedFirst()
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{
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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@ -186,16 +186,7 @@ namespace osu.Game.Rulesets.Scoring
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Ruleset = ruleset;
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Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
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Accuracy.ValueChanged += accuracy =>
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{
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// Once failed, we shouldn't update the rank anymore.
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if (rank.Value == ScoreRank.F)
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return;
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rank.Value = RankFromAccuracy(accuracy.NewValue);
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
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};
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Accuracy.ValueChanged += _ => updateRank();
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Mods.ValueChanged += mods =>
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{
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@ -205,6 +196,7 @@ namespace osu.Game.Rulesets.Scoring
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scoreMultiplier *= m.ScoreMultiplier;
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updateScore();
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updateRank();
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};
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}
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@ -372,6 +364,17 @@ namespace osu.Game.Rulesets.Scoring
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TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier);
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}
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private void updateRank()
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{
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// Once failed, we shouldn't update the rank anymore.
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if (rank.Value == ScoreRank.F)
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return;
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rank.Value = RankFromAccuracy(Accuracy.Value);
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
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}
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protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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return 500000 * Accuracy.Value * comboProgress +
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@ -417,8 +420,8 @@ namespace osu.Game.Rulesets.Scoring
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TotalScore.Value = 0;
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Accuracy.Value = 1;
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Combo.Value = 0;
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rank.Value = ScoreRank.X;
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HighestCombo.Value = 0;
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updateRank();
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}
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/// <summary>
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