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Update logo to new version
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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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@ -31,15 +32,13 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public partial class OsuLogo : BeatSyncedContainer
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{
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public readonly Color4 OsuPink = Color4Extensions.FromHex(@"e967a1");
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private const double transition_length = 300;
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/// <summary>
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/// The osu! logo sprite has a shadow included in its texture.
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/// This adjustment vector is used to match the precise edge of the border of the logo.
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/// </summary>
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public static readonly Vector2 SCALE_ADJUST = new Vector2(0.96f);
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public static readonly Vector2 SCALE_ADJUST = new Vector2(0.94f);
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private readonly Sprite logo;
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private readonly CircularContainer logoContainer;
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@ -58,7 +57,7 @@ namespace osu.Game.Screens.Menu
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private Sample sampleDownbeat;
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private readonly Container colourAndTriangles;
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private readonly Triangles triangles;
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private readonly TrianglesV2 triangles;
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/// <summary>
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/// Return value decides whether the logo should play its own sample for the click action.
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@ -184,13 +183,17 @@ namespace osu.Game.Screens.Menu
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuPink,
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Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"cc5289")),
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},
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triangles = new Triangles
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triangles = new TrianglesV2
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{
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TriangleScale = 4,
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ColourLight = Color4Extensions.FromHex(@"ff7db7"),
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ColourDark = Color4Extensions.FromHex(@"de5b95"),
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ClampAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Thickness = 0.009f,
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ScaleAdjust = 3,
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SpawnRatio = 1.2f,
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Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"b6346f")),
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RelativeSizeAxes = Axes.Both,
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},
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}
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