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Reorder hit results so that SliderTailHit
is next to SmallTickHit
This addresses https://github.com/ppy/osu/discussions/26507.
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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[Description(@"")]
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[EnumMember(Value = "none")]
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[Order(14)]
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[Order(15)]
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None,
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/// <summary>
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Scoring
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/// Indicates small tick miss.
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/// </summary>
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[EnumMember(Value = "small_tick_miss")]
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[Order(11)]
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[Order(12)]
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SmallTickMiss,
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/// <summary>
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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[EnumMember(Value = "large_tick_miss")]
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[Description("-")]
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[Order(10)]
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[Order(11)]
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LargeTickMiss,
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/// <summary>
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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[Description("S Bonus")]
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[EnumMember(Value = "small_bonus")]
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[Order(9)]
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[Order(10)]
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SmallBonus,
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/// <summary>
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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[Description("L Bonus")]
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[EnumMember(Value = "large_bonus")]
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[Order(8)]
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[Order(9)]
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LargeBonus,
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/// <summary>
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@ -119,14 +119,14 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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[EnumMember(Value = "ignore_miss")]
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[Description("-")]
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[Order(13)]
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[Order(14)]
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IgnoreMiss,
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/// <summary>
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/// Indicates a hit that should be ignored for scoring purposes.
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/// </summary>
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[EnumMember(Value = "ignore_hit")]
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[Order(12)]
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[Order(13)]
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IgnoreHit,
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/// <summary>
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@ -136,14 +136,14 @@ namespace osu.Game.Rulesets.Scoring
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/// May be paired with <see cref="IgnoreHit"/>.
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/// </remarks>
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[EnumMember(Value = "combo_break")]
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[Order(15)]
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[Order(16)]
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ComboBreak,
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/// <summary>
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/// A special judgement similar to <see cref="LargeTickHit"/> that's used to increase the valuation of the final tick of a slider.
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/// </summary>
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[EnumMember(Value = "slider_tail_hit")]
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[Order(16)]
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[Order(8)]
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SliderTailHit,
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/// <summary>
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