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Reduce overhead in ScrollingHitObjectContainer

This commit is contained in:
Andrei Zavatski 2024-01-30 00:23:32 +03:00
parent b3919bff56
commit 87f853fcd2

View File

@ -184,9 +184,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
// We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes
// to prevent hit objects displayed in a wrong position for one frame.
// Only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes).
foreach (var obj in AliveObjects)
// Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes).
// We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated.
foreach (var entry in AliveEntries)
{
var obj = entry.Drawable;
updatePosition(obj, Time.Current);
if (layoutComputed.Contains(obj))