diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 129918da14..39ddb5c753 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -184,9 +184,12 @@ namespace osu.Game.Rulesets.UI.Scrolling // We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes // to prevent hit objects displayed in a wrong position for one frame. - // Only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes). - foreach (var obj in AliveObjects) + // Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes). + // We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated. + foreach (var entry in AliveEntries) { + var obj = entry.Drawable; + updatePosition(obj, Time.Current); if (layoutComputed.Contains(obj))