1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-26 12:45:09 +08:00

Attempt at creating a test.

This commit is contained in:
Zachary 2024-01-06 19:29:41 +10:00
parent 091241634c
commit e2769dbda1

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
public partial class TestSceneIntroMusicActionHandling : OsuTestScene
{
private OsuGameTestScene.TestOsuGame? game;
private GlobalActionContainer globalActionContainer => game.ChildrenOfType<GlobalActionContainer>().First();
[Test]
public void TestPauseDuringIntro()
{
AddStep("Create new game instance", () =>
{
if (game?.Parent != null)
Remove(game, true);
RecycleLocalStorage(false);
AddGame(game = new OsuGameTestScene.TestOsuGame(LocalStorage, API));
});
AddUntilStep("Wait for load", () => game?.IsLoaded ?? false);
AddUntilStep("Wait for intro", () => game?.ScreenStack.CurrentScreen is IntroScreen);
AddUntilStep("Wait for music", () => game?.MusicController.IsPlaying == true);
// Check that pause dosesn't work during intro sequence.
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("Still playing before menu", () => game?.MusicController.IsPlaying == true);
AddUntilStep("Wait for main menu", () => game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
// Check that toggling after intro still works.
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddUntilStep("Music paused", () => game?.MusicController.IsPlaying == false && game?.MusicController.UserPauseRequested == true);
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddUntilStep("Music resumed", () => game?.MusicController.IsPlaying == true && game?.MusicController.UserPauseRequested == false);
}
}
}