mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 17:53:53 +08:00
Merge branch 'master' into drag-volume-controls
This commit is contained in:
commit
23e5167cb5
@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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public void TestUserAlreadyHasTouchDeviceActive()
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{
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loadPlayer();
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// it is presumed that a previous screen (i.e. song select) will set this up
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AddStep("set up touchscreen user", () =>
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{
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currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray();
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@ -69,6 +68,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
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}
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[Test]
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public void TestTouchActivePriorToPlayerLoad()
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{
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AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true));
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loadPlayer();
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AddUntilStep("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
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}
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[Test]
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public void TestTouchDuringBreak()
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{
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@ -135,7 +135,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected override void Update()
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{
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base.Update();
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spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
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float turnRatio = spinningMiddle.Texture != null ? 0.5f : 1;
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discTop.Rotation = DrawableSpinner.RotationTracker.Rotation * turnRatio;
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spinningMiddle.Rotation = DrawableSpinner.RotationTracker.Rotation;
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discBottom.Rotation = discTop.Rotation / 3;
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glow.Alpha = DrawableSpinner.Progress;
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@ -18,10 +18,12 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Beatmaps;
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@ -385,6 +387,42 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1));
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}
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[Test]
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public void TestNormalGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.S));
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}
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[Test]
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public void TestSilverGrades()
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{
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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[Test]
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public void TestSilverGradesModsAppliedFirst()
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{
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scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
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scoreProcessor.ApplyBeatmap(new Beatmap());
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
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scoreProcessor.Accuracy.Value = 0.99f;
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Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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@ -35,6 +35,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Carousel;
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@ -834,6 +835,24 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("exit dialog is shown", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog is ConfirmExitDialog);
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}
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[Test]
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public void TestQuickSkinEditorDoesntNukeSkin()
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{
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddStep("open", () => InputManager.Key(Key.Space));
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AddStep("skin", () => InputManager.Key(Key.E));
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AddStep("editor", () => InputManager.Key(Key.S));
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AddStep("and close immediately", () => InputManager.Key(Key.Escape));
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AddStep("open again", () => InputManager.Key(Key.S));
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Player player = null;
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for gameplay still has health bar", () => player.ChildrenOfType<ArgonHealthDisplay>().Any());
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}
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[Test]
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public void TestTouchScreenDetectionAtSongSelect()
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{
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@ -5,95 +5,90 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Graphics.Sprites
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{
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public partial class GlowingSpriteText : Container, IHasText
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public partial class GlowingSpriteText : BufferedContainer, IHasText
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{
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private readonly OsuSpriteText spriteText, blurredText;
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private const float blur_sigma = 3f;
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// Inflate draw quad to prevent glow from trimming at the edges.
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// Padding won't suffice since it will affect text position in cases when it's not centered.
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protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma));
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private readonly OsuSpriteText text;
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public LocalisableString Text
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{
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get => spriteText.Text;
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set => blurredText.Text = spriteText.Text = value;
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get => text.Text;
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set => text.Text = value;
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}
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public FontUsage Font
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{
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get => spriteText.Font;
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set => blurredText.Font = spriteText.Font = value.With(fixedWidth: true);
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get => text.Font;
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set => text.Font = value.With(fixedWidth: true);
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}
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public Vector2 TextSize
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{
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get => spriteText.Size;
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set => blurredText.Size = spriteText.Size = value;
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get => text.Size;
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set => text.Size = value;
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}
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public ColourInfo TextColour
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{
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get => spriteText.Colour;
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set => spriteText.Colour = value;
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get => text.Colour;
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set => text.Colour = value;
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}
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public ColourInfo GlowColour
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{
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get => blurredText.Colour;
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set => blurredText.Colour = value;
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get => EffectColour;
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set
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{
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EffectColour = value;
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BackgroundColour = value.MultiplyAlpha(0f);
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}
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}
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public Vector2 Spacing
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{
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get => spriteText.Spacing;
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set => spriteText.Spacing = blurredText.Spacing = value;
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get => text.Spacing;
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set => text.Spacing = value;
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}
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public bool UseFullGlyphHeight
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{
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get => spriteText.UseFullGlyphHeight;
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set => spriteText.UseFullGlyphHeight = blurredText.UseFullGlyphHeight = value;
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get => text.UseFullGlyphHeight;
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set => text.UseFullGlyphHeight = value;
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}
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public Bindable<string> Current
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{
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get => spriteText.Current;
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set => spriteText.Current = value;
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get => text.Current;
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set => text.Current = value;
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}
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public GlowingSpriteText()
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: base(cachedFrameBuffer: true)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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BlurSigma = new Vector2(blur_sigma);
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RedrawOnScale = false;
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DrawOriginal = true;
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EffectBlending = BlendingParameters.Additive;
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EffectPlacement = EffectPlacement.InFront;
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Child = text = new OsuSpriteText
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{
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new BufferedContainer(cachedFrameBuffer: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(4),
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RedrawOnScale = false,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Size = new Vector2(3f),
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Children = new[]
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{
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blurredText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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},
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},
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},
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spriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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};
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}
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}
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@ -164,7 +164,8 @@ namespace osu.Game.Online.Leaderboards
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.X,
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Height = 28,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10f, 0f),
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Children = new Drawable[]
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@ -357,14 +358,12 @@ namespace osu.Game.Online.Leaderboards
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},
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},
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},
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new GlowingSpriteText
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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TextColour = Color4.White,
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GlowColour = Color4Extensions.FromHex(@"83ccfa"),
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Text = statistic.Value,
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Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold),
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Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, fixedWidth: true)
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},
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},
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};
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays.SkinEditor
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protected override bool StartHidden => true;
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private Drawable targetScreen = null!;
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private Drawable? targetScreen;
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private OsuTextFlowContainer headerText = null!;
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@ -541,8 +541,14 @@ namespace osu.Game.Overlays.SkinEditor
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if (!hasBegunMutating)
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return;
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if (targetScreen?.IsLoaded != true)
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return;
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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if (!targetContainers.All(c => c.ComponentsLoaded))
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return;
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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@ -136,10 +136,15 @@ namespace osu.Game.Overlays.SkinEditor
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globallyReenableBeatmapSkinSetting();
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}
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public void PresentGameplay()
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public void PresentGameplay() => presentGameplay(false);
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private void presentGameplay(bool attemptedBeatmapSwitch)
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{
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performer?.PerformFromScreen(screen =>
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{
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if (State.Value != Visibility.Visible)
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return;
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if (beatmap.Value is DummyWorkingBeatmap)
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{
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// presume we don't have anything good to play and just bail.
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@ -149,8 +154,12 @@ namespace osu.Game.Overlays.SkinEditor
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// If we're playing the intro, switch away to another beatmap.
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if (beatmap.Value.BeatmapSetInfo.Protected)
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{
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music.NextTrack();
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Schedule(PresentGameplay);
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if (!attemptedBeatmapSwitch)
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{
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music.NextTrack();
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Schedule(() => presentGameplay(true));
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}
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return;
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}
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@ -94,6 +94,11 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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public bool IsHit => Type.IsHit();
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/// <summary>
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/// The increase in health resulting from this judgement result.
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/// </summary>
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public double HealthIncrease => Judgement.HealthIncreaseFor(this);
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/// <summary>
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/// Creates a new <see cref="JudgementResult"/>.
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/// </summary>
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/>.</param>
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/// <returns>The health increase.</returns>
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protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.Judgement.HealthIncreaseFor(result);
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protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease;
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/// <summary>
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/// The default conditions for failing.
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@ -186,16 +186,7 @@ namespace osu.Game.Rulesets.Scoring
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Ruleset = ruleset;
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Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
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Accuracy.ValueChanged += accuracy =>
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{
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// Once failed, we shouldn't update the rank anymore.
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if (rank.Value == ScoreRank.F)
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return;
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rank.Value = RankFromAccuracy(accuracy.NewValue);
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
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};
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Accuracy.ValueChanged += _ => updateRank();
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Mods.ValueChanged += mods =>
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{
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@ -205,6 +196,7 @@ namespace osu.Game.Rulesets.Scoring
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scoreMultiplier *= m.ScoreMultiplier;
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updateScore();
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updateRank();
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};
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}
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@ -372,6 +364,17 @@ namespace osu.Game.Rulesets.Scoring
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TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier);
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}
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private void updateRank()
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{
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// Once failed, we shouldn't update the rank anymore.
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if (rank.Value == ScoreRank.F)
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return;
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rank.Value = RankFromAccuracy(Accuracy.Value);
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
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}
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protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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return 500000 * Accuracy.Value * comboProgress +
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@ -417,8 +420,8 @@ namespace osu.Game.Rulesets.Scoring
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TotalScore.Value = 0;
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Accuracy.Value = 1;
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Combo.Value = 0;
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rank.Value = ScoreRank.X;
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HighestCombo.Value = 0;
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updateRank();
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}
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/// <summary>
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|
@ -136,7 +136,12 @@ namespace osu.Game.Screens.Play.HUD
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BarHeight.BindValueChanged(_ => updateContentSize(), true);
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}
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private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit;
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private void onNewJudgement(JudgementResult result)
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{
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// Check the health increase because cases like osu!catch bananas fire `IgnoreMiss`,
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// which counts as a miss but doesn't actually subtract any health.
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pendingMissAnimation |= !result.IsHit && result.HealthIncrease < 0;
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}
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protected override void Update()
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{
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|
@ -20,12 +20,16 @@ namespace osu.Game.Screens.Play
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private GameplayState gameplayState { get; set; } = null!;
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private IBindable<bool> touchActive = new BindableBool();
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private IBindable<bool> isBreakTime = null!;
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[BackgroundDependencyLoader]
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private void load(SessionStatics statics)
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{
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touchActive = statics.GetBindable<bool>(Static.TouchInputActive);
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touchActive.BindValueChanged(_ => updateState());
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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isBreakTime.BindValueChanged(_ => updateState(), true);
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}
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private void updateState()
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@ -39,7 +43,7 @@ namespace osu.Game.Screens.Play
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if (gameplayState.Score.ScoreInfo.Mods.OfType<ModTouchDevice>().Any())
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return;
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if (player.IsBreakTime.Value)
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if (isBreakTime.Value)
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return;
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var touchDeviceMod = gameplayState.Ruleset.GetTouchDeviceMod();
|
||||
|
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