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Merge pull request #26411 from zacwm/disable-intro-track-pause
Disable pausing music during intro sequence
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@@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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{
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public partial class TestSceneIntroMusicActionHandling : OsuGameTestScene
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{
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private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
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public override void SetUpSteps()
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{
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CreateNewGame();
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// we do not want to progress to main menu immediately, hence the override and lack of `ConfirmAtMainMenu()` call here.
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}
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[Test]
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public void TestPauseDuringIntro()
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{
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AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true);
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// Check that pause doesn't work during intro sequence.
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AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true);
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AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
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// Check that toggling after intro still works.
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AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddUntilStep("Music paused", () => Game?.MusicController.IsPlaying == false && Game?.MusicController.UserPauseRequested == true);
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AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddUntilStep("Music resumed", () => Game?.MusicController.IsPlaying == true && Game?.MusicController.UserPauseRequested == false);
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}
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}
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}
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@@ -95,6 +95,8 @@ namespace osu.Game.Screens.Menu
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Colour = Color4.Black
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};
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public override bool? AllowGlobalTrackControl => false;
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protected IntroScreen([CanBeNull] Func<MainMenu> createNextScreen = null)
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{
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this.createNextScreen = createNextScreen;
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@@ -51,6 +51,8 @@ namespace osu.Game.Screens.Menu
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public override bool AllowExternalScreenChange => true;
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public override bool? AllowGlobalTrackControl => true;
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private Screen songSelect;
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private MenuSideFlashes sideFlashes;
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@@ -58,6 +58,12 @@ namespace osu.Game.Tests.Visual
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[SetUpSteps]
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public virtual void SetUpSteps()
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{
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CreateNewGame();
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ConfirmAtMainMenu();
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}
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protected void CreateNewGame()
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{
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AddStep("Create new game instance", () =>
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{
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@@ -71,8 +77,6 @@ namespace osu.Game.Tests.Visual
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AddUntilStep("Wait for load", () => Game.IsLoaded);
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AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen);
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ConfirmAtMainMenu();
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}
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[TearDownSteps]
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