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Remove a couple more overrides
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fd9c7184e4
commit
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@ -40,8 +40,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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public override string Title => "Lounge";
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protected override bool PlayExitSound => false;
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protected override BackgroundScreen CreateBackground() => new LoungeBackgroundScreen
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{
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SelectedRoom = { BindTarget = SelectedRoom }
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@ -44,8 +44,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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public override string ShortTitle => "room";
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protected override bool PlayExitSound => !exitConfirmed;
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[Resolved]
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private MultiplayerClient client { get; set; }
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@ -249,15 +247,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved(canBeNull: true)]
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private IDialogOverlay dialogOverlay { get; set; }
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private bool exitConfirmed;
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public override bool OnExiting(ScreenExitEvent e)
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{
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// room has not been created yet or we're offline; exit immediately.
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if (client.Room == null || !IsConnected)
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return base.OnExiting(e);
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if (!exitConfirmed && dialogOverlay != null)
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if (dialogOverlay != null)
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{
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if (dialogOverlay.CurrentDialog is ConfirmDialog confirmDialog)
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confirmDialog.PerformOkAction();
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@ -265,7 +261,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () =>
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{
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exitConfirmed = true;
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if (this.IsCurrentScreen())
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this.Exit();
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}));
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.OnlinePlay
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public virtual string ShortTitle => Title;
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protected override bool PlayExitSound => false;
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protected sealed override bool PlayExitSound => false;
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[Resolved]
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protected IRoomManager? RoomManager { get; private set; }
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