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Use new icons in main menu wherever feasible

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Bartłomiej Dach 2023-12-27 15:40:48 +01:00
parent 28d9145a4c
commit c45477bd1f
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@ -13,7 +13,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
@ -103,8 +102,8 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleStateMin = ButtonSystemState.Play,
@ -128,18 +127,18 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));