mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 04:52:57 +08:00
Merge pull request #26332 from bdach/more-score-conversion-fail
Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion
This commit is contained in:
commit
16c7c14602
@ -316,7 +316,7 @@ namespace osu.Game.Database
|
||||
// when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot).
|
||||
// In such cases, just assume 0.
|
||||
double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0
|
||||
? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore)
|
||||
? Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore)
|
||||
: 0;
|
||||
|
||||
// We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore.
|
||||
|
Loading…
Reference in New Issue
Block a user