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use RepeatingButtonBehavior for seek buttons

This commit is contained in:
Nitrous 2024-01-09 16:08:29 +08:00
parent bdecac6d79
commit 63961ea276
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Timing;
using osuTK;
namespace osu.Game.Screens.Play.PlayerSettings
@ -64,14 +65,14 @@ namespace osu.Game.Screens.Play.PlayerSettings
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new IconButton
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.FastBackward,
Action = () => seek(-1, seek_fast_amount),
},
new IconButton
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -96,14 +97,14 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
}
},
new IconButton
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Forward,
Action = () => seek(1, seek_amount),
},
new IconButton
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -151,5 +152,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
gameplayClock?.IsPaused.BindTo(isPaused);
}
private partial class SeekButton : IconButton
{
public SeekButton()
{
AddInternal(new RepeatingButtonBehaviour(this));
}
}
}
}