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Fix mania skin array decoder not handling malformed entries rigorously

This commit is contained in:
Salman Ahmed 2024-01-10 17:41:58 +03:00
parent 84f704a6c2
commit 698ae66a49

View File

@ -155,7 +155,15 @@ namespace osu.Game.Skinning
if (i >= output.Length)
break;
output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * (applyScaleFactor ? LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR : 1);
if (!float.TryParse(values[i], NumberStyles.Float | NumberStyles.AllowThousands, CultureInfo.InvariantCulture, out float parsedValue))
// some skins may provide incorrect entries in array values. to match stable behaviour, read such entries as zero.
// see: https://github.com/ppy/osu/issues/26464, stable code: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/Components/Section.cs#L134-L137
parsedValue = 0;
if (applyScaleFactor)
parsedValue *= LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
output[i] = parsedValue;
}
}
}