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Fix non-miss drawable judgements fading out instantly on triangles skin
`else if` proves to be insidious once again.
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@ -49,8 +49,10 @@ namespace osu.Game.Rulesets.Judgements
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this.ScaleTo(1.2f, 100, Easing.In);
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this.FadeOutFromOne(400);
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return;
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}
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else if (Result.IsMiss())
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if (Result.IsMiss())
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{
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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@ -60,9 +62,9 @@ namespace osu.Game.Rulesets.Judgements
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this.RotateTo(0);
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this.RotateTo(40, 800, Easing.InQuint);
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this.FadeOutFromOne(800);
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}
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this.FadeOutFromOne(800);
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => null;
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