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Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
Remove handling for non-legacy texture lookup paths in `LegacySkin`
This commit is contained in:
commit
993e733fce
@ -3,47 +3,39 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public partial class DefaultApproachCircle : SkinnableSprite
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public partial class DefaultApproachCircle : Sprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public DefaultApproachCircle()
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: base("Gameplay/osu/approachcircle")
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{
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}
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private IBindable<Color4> accentColour = null!;
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[BackgroundDependencyLoader]
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private void load()
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private void load(TextureStore textures)
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{
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accentColour.BindTo(drawableObject.AccentColour);
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Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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Scale = new Vector2(128 / 118f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
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}
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var drawable = base.CreateDefault(lookup);
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// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
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// See LegacyApproachCircle for documentation as to why this is required.
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drawable.Scale = new Vector2(128 / 118f);
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return drawable;
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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}
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}
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@ -1,9 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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@ -12,40 +13,31 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
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public partial class LegacyApproachCircle : SkinnableSprite
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public partial class LegacyApproachCircle : Sprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public LegacyApproachCircle()
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: base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2)
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{
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}
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private IBindable<Color4> accentColour = null!;
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[BackgroundDependencyLoader]
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private void load()
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private void load(ISkinSource skin)
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{
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accentColour.BindTo(drawableObject.AccentColour);
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var texture = skin.GetTexture(@"approachcircle");
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Debug.Assert(texture != null);
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Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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Scale = new Vector2(128 / 118f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var drawable = base.CreateDefault(lookup);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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drawable.Scale = new Vector2(128 / 118f);
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return drawable;
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}
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}
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}
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@ -34,19 +34,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skinSource)
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{
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const string lookup_name = @"reversearrow";
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drawableRepeat = (DrawableSliderRepeat)drawableObject;
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AutoSizeAxes = Axes.Both;
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string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null);
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InternalChild = arrow = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
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Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
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};
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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@ -163,7 +163,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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case OsuSkinComponents.ApproachCircle:
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return new LegacyApproachCircle();
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if (GetTexture(@"approachcircle") != null)
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return new LegacyApproachCircle();
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return null;
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default:
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throw new UnsupportedSkinComponentException(lookup);
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@ -56,24 +56,6 @@ namespace osu.Game.Tests.NonVisual.Skinning
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"Gameplay/osu/followpoint", 1
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},
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new object[]
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{
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new[] { "followpoint@2x", "followpoint" },
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"Gameplay/osu/followpoint",
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"followpoint@2x", 2
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},
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new object[]
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{
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new[] { "followpoint@2x" },
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"Gameplay/osu/followpoint",
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"followpoint@2x", 2
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},
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new object[]
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{
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new[] { "followpoint" },
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"Gameplay/osu/followpoint",
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"followpoint", 1
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},
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new object[]
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{
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// Looking up a filename with extension specified should work.
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new[] { "followpoint.png" },
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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@ -28,8 +27,5 @@ namespace osu.Game.Skinning
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protected virtual string RulesetPrefix => string.Empty;
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protected virtual string ComponentName => Component.ToString();
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public string LookupName =>
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string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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@ -491,39 +491,30 @@ namespace osu.Game.Skinning
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break;
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}
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foreach (string name in getFallbackNames(componentName))
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Texture? texture = null;
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float ratio = 1;
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if (AllowHighResolutionSprites)
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{
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string lookupName = name;
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Texture? texture = null;
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float ratio = 1;
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// some component names (especially user-controlled ones, like `HitX` in mania)
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// may contain `@2x` scale specifications.
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// stable happens to check for that and strip them, so do the same to match stable behaviour.
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componentName = componentName.Replace(@"@2x", string.Empty);
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if (AllowHighResolutionSprites)
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{
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// some component names (especially user-controlled ones, like `HitX` in mania)
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// may contain `@2x` scale specifications.
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// stable happens to check for that and strip them, so do the same to match stable behaviour.
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lookupName = name.Replace(@"@2x", string.Empty);
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string twoTimesFilename = $"{Path.ChangeExtension(componentName, null)}@2x{Path.GetExtension(componentName)}";
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string twoTimesFilename = $"{Path.ChangeExtension(lookupName, null)}@2x{Path.GetExtension(lookupName)}";
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texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT);
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texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT);
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if (texture != null)
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ratio = 2;
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}
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(lookupName, wrapModeS, wrapModeT);
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}
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if (texture == null)
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continue;
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texture.ScaleAdjust = ratio;
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return texture;
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}
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return null;
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texture ??= Textures?.Get(componentName, wrapModeS, wrapModeT);
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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public override ISample? GetSample(ISampleInfo sampleInfo)
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@ -534,7 +525,7 @@ namespace osu.Game.Skinning
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lookupNames = getLegacyLookupNames(hitSample);
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else
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{
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lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
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lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackSampleNames);
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}
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foreach (string lookup in lookupNames)
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@ -552,7 +543,7 @@ namespace osu.Game.Skinning
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private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
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{
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var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
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var lookupNames = hitSample.LookupNames.SelectMany(getFallbackSampleNames);
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if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
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{
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@ -571,13 +562,13 @@ namespace osu.Game.Skinning
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yield return hitSample.Name;
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}
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private IEnumerable<string> getFallbackNames(string componentName)
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private IEnumerable<string> getFallbackSampleNames(string name)
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{
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// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
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yield return componentName;
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// May be something like "Gameplay/normal-hitnormal" from lazer.
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yield return name;
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// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
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yield return componentName.Split('/').Last();
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// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/normal-hitnormal" -> "normal-hitnormal").
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yield return name.Split('/').Last();
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}
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}
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}
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