mirror of
https://github.com/ppy/osu.git
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Merge pull request #26724 from bdach/decouple-notification-websocket-from-chat
Decouple notifications websocket handling from chat operations
This commit is contained in:
commit
48fc0545c2
@ -75,8 +75,6 @@ namespace osu.Game.Tests.Chat
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return false;
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};
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});
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AddUntilStep("wait for notifications client", () => channelManager.NotificationsConnected);
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}
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[Test]
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@ -21,7 +21,7 @@ using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Users;
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@ -55,6 +55,8 @@ namespace osu.Game.Online.API
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public IBindable<UserActivity> Activity => activity;
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public IBindable<UserStatistics> Statistics => statistics;
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public INotificationsClient NotificationsClient { get; }
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public Language Language => game.CurrentLanguage.Value;
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private Bindable<APIUser> localUser { get; } = new Bindable<APIUser>(createGuestUser());
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@ -82,6 +84,7 @@ namespace osu.Game.Online.API
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APIEndpointUrl = endpointConfiguration.APIEndpointUrl;
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WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl;
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NotificationsClient = new WebSocketNotificationsClientConnector(this);
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authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl);
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log = Logger.GetLogger(LoggingTarget.Network);
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@ -324,8 +327,7 @@ namespace osu.Game.Online.API
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public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
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new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
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public NotificationsClientConnector GetNotificationsConnector() =>
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new WebSocketNotificationsClientConnector(this);
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public IChatClient GetChatClient() => new WebSocketChatClient(this);
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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@ -8,7 +8,8 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Tests;
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using osu.Game.Users;
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@ -30,6 +31,9 @@ namespace osu.Game.Online.API
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public Bindable<UserStatistics?> Statistics { get; } = new Bindable<UserStatistics?>();
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public DummyNotificationsClient NotificationsClient { get; } = new DummyNotificationsClient();
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INotificationsClient IAPIProvider.NotificationsClient => NotificationsClient;
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public Language Language => Language.en;
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public string AccessToken => "token";
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@ -144,7 +148,7 @@ namespace osu.Game.Online.API
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public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
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public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this);
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public IChatClient GetChatClient() => new TestChatClientConnector(this);
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public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password)
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{
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@ -6,7 +6,8 @@ using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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@ -130,9 +131,14 @@ namespace osu.Game.Online.API
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IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true);
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/// <summary>
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/// Constructs a new <see cref="NotificationsClientConnector"/>.
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/// Accesses the <see cref="INotificationsClient"/> used to receive asynchronous notifications from web.
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/// </summary>
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NotificationsClientConnector GetNotificationsConnector();
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INotificationsClient NotificationsClient { get; }
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/// <summary>
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/// Creates a <see cref="IChatClient"/> instance to use in order to chat.
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/// </summary>
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IChatClient GetChatClient();
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/// <summary>
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/// Create a new user account. This is a blocking operation.
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@ -16,7 +16,6 @@ using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Overlays.Chat.Listing;
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namespace osu.Game.Online.Chat
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@ -64,13 +63,8 @@ namespace osu.Game.Online.Chat
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/// </summary>
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public IBindableList<Channel> AvailableChannels => availableChannels;
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/// <summary>
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/// Whether the client responsible for channel notifications is connected.
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/// </summary>
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public bool NotificationsConnected => connector.IsConnected.Value;
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private readonly IAPIProvider api;
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private readonly NotificationsClientConnector connector;
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private readonly IChatClient chatClient;
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[Resolved]
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private UserLookupCache users { get; set; }
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@ -85,7 +79,7 @@ namespace osu.Game.Online.Chat
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{
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this.api = api;
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connector = api.GetNotificationsConnector();
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chatClient = api.GetChatClient();
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CurrentChannel.ValueChanged += currentChannelChanged;
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}
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@ -93,15 +87,11 @@ namespace osu.Game.Online.Chat
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[BackgroundDependencyLoader]
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private void load()
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{
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connector.ChannelJoined += ch => Schedule(() => joinChannel(ch));
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connector.ChannelParted += ch => Schedule(() => leaveChannel(getChannel(ch), false));
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connector.NewMessages += msgs => Schedule(() => addMessages(msgs));
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connector.PresenceReceived += () => Schedule(initializeChannels);
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connector.Start();
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chatClient.ChannelJoined += ch => Schedule(() => joinChannel(ch));
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chatClient.ChannelParted += ch => Schedule(() => leaveChannel(getChannel(ch), false));
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chatClient.NewMessages += msgs => Schedule(() => addMessages(msgs));
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chatClient.PresenceReceived += () => Schedule(initializeChannels);
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chatClient.RequestPresence();
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apiState.BindTo(api.State);
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apiState.BindValueChanged(_ => SendAck(), true);
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@ -655,7 +645,7 @@ namespace osu.Game.Online.Chat
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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connector?.Dispose();
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chatClient?.Dispose();
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}
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}
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39
osu.Game/Online/Chat/IChatClient.cs
Normal file
39
osu.Game/Online/Chat/IChatClient.cs
Normal file
@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Online.Chat
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{
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/// <summary>
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/// Interface for consuming online chat.
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/// </summary>
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public interface IChatClient : IDisposable
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{
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/// <summary>
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/// Fired when a <see cref="Channel"/> has been joined.
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/// </summary>
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event Action<Channel>? ChannelJoined;
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/// <summary>
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/// Fired when a <see cref="Channel"/> has been parted.
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/// </summary>
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event Action<Channel>? ChannelParted;
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/// <summary>
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/// Fired when new <see cref="Message"/>s have arrived from the server.
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/// </summary>
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event Action<List<Message>>? NewMessages;
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/// <summary>
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/// Requests presence information from the server.
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/// </summary>
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void RequestPresence();
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/// <summary>
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/// Fired when the initial user presence information has been received.
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/// </summary>
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event Action? PresenceReceived;
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}
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}
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144
osu.Game/Online/Chat/WebSocketChatClient.cs
Normal file
144
osu.Game/Online/Chat/WebSocketChatClient.cs
Normal file
@ -0,0 +1,144 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Notifications.WebSocket;
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namespace osu.Game.Online.Chat
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{
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public class WebSocketChatClient : IChatClient
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<Channel>? ChannelParted;
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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private readonly IAPIProvider api;
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private readonly INotificationsClient client;
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private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
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public WebSocketChatClient(IAPIProvider api)
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{
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this.api = api;
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client = api.NotificationsClient;
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client.IsConnected.BindValueChanged(start, true);
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}
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private void start(ValueChangedEvent<bool> connected)
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{
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if (!connected.NewValue)
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return;
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client.MessageReceived += onMessageReceived;
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client.SendAsync(new StartChatRequest()).WaitSafely();
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RequestPresence();
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}
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public void RequestPresence()
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{
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var fetchReq = new GetUpdatesRequest(0);
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fetchReq.Success += updates =>
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{
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if (updates?.Presence != null)
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{
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foreach (var channel in updates.Presence)
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joinChannel(channel);
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handleMessages(updates.Messages);
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}
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PresenceReceived?.Invoke();
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};
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api.Queue(fetchReq);
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}
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private void onMessageReceived(SocketMessage message)
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{
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switch (message.Event)
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{
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case @"chat.channel.join":
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Debug.Assert(message.Data != null);
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Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
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Debug.Assert(joinedChannel != null);
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joinChannel(joinedChannel);
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break;
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case @"chat.channel.part":
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Debug.Assert(message.Data != null);
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Channel? partedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
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Debug.Assert(partedChannel != null);
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partChannel(partedChannel);
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break;
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case @"chat.message.new":
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Debug.Assert(message.Data != null);
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NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
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Debug.Assert(messageData != null);
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foreach (var msg in messageData.Messages)
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postToChannel(msg);
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break;
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}
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}
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private void postToChannel(Message message)
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{
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if (channelsMap.TryGetValue(message.ChannelId, out Channel? channel))
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{
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joinChannel(channel);
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NewMessages?.Invoke(new List<Message> { message });
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return;
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}
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var req = new GetChannelRequest(message.ChannelId);
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req.Success += response =>
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{
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joinChannel(channelsMap[message.ChannelId] = response.Channel);
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NewMessages?.Invoke(new List<Message> { message });
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};
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req.Failure += ex => Logger.Error(ex, "Failed to join channel");
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api.Queue(req);
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}
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private void joinChannel(Channel ch)
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{
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ch.Joined.Value = true;
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ChannelJoined?.Invoke(ch);
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}
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private void partChannel(Channel channel) => ChannelParted?.Invoke(channel);
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private void handleMessages(List<Message>? messages)
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{
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if (messages == null)
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return;
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NewMessages?.Invoke(messages);
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}
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public void Dispose()
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{
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client.IsConnected.ValueChanged -= start;
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client.MessageReceived -= onMessageReceived;
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}
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}
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}
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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{
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/// <summary>
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/// An abstract connector or <see cref="NotificationsClient"/>s.
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/// </summary>
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public abstract class NotificationsClientConnector : PersistentEndpointClientConnector
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<Channel>? ChannelParted;
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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protected NotificationsClientConnector(IAPIProvider api)
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: base(api)
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{
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}
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protected sealed override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
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{
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var client = await BuildNotificationClientAsync(cancellationToken).ConfigureAwait(false);
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client.ChannelJoined = c => ChannelJoined?.Invoke(c);
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client.ChannelParted = c => ChannelParted?.Invoke(c);
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client.NewMessages = m => NewMessages?.Invoke(m);
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client.PresenceReceived = () => PresenceReceived?.Invoke();
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return client;
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}
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protected abstract Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken);
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}
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}
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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namespace osu.Game.Online.Notifications.WebSocket
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{
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public class DummyNotificationsClient : INotificationsClient
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{
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public IBindable<bool> IsConnected => new BindableBool(true);
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public event Action<SocketMessage>? MessageReceived;
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public Func<SocketMessage, bool>? HandleMessage;
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public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
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{
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if (HandleMessage?.Invoke(message) != true)
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throw new InvalidOperationException($@"{nameof(DummyNotificationsClient)} cannot process this message.");
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return Task.CompletedTask;
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}
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public void Receive(SocketMessage message) => MessageReceived?.Invoke(message);
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}
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}
|
@ -0,0 +1,31 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
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using System.Threading;
|
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using System.Threading.Tasks;
|
||||
using osu.Framework.Bindables;
|
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|
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namespace osu.Game.Online.Notifications.WebSocket
|
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{
|
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/// <summary>
|
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/// A client for asynchronous notifications sent by osu-web.
|
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/// </summary>
|
||||
public interface INotificationsClient
|
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{
|
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/// <summary>
|
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/// Whether this <see cref="INotificationsClient"/> is currently connected to a server.
|
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/// </summary>
|
||||
IBindable<bool> IsConnected { get; }
|
||||
|
||||
/// <summary>
|
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/// Invoked when a new <see cref="SocketMessage"/> arrives for this client.
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/// </summary>
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event Action<SocketMessage>? MessageReceived;
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|
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/// <summary>
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/// Sends a <see cref="SocketMessage"/> to the notification server.
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/// </summary>
|
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Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default);
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}
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}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
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using System.Diagnostics;
|
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using System.Net;
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using System.Net.WebSockets;
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@ -12,23 +11,20 @@ using System.Threading.Tasks;
|
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using Newtonsoft.Json;
|
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using osu.Framework.Extensions.TypeExtensions;
|
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using osu.Framework.Logging;
|
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using osu.Game.Online.API;
|
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using osu.Game.Online.API.Requests;
|
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using osu.Game.Online.Chat;
|
||||
|
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namespace osu.Game.Online.Notifications.WebSocket
|
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{
|
||||
/// <summary>
|
||||
/// A notifications client which receives events via a websocket.
|
||||
/// </summary>
|
||||
public class WebSocketNotificationsClient : NotificationsClient
|
||||
public class WebSocketNotificationsClient : PersistentEndpointClient
|
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{
|
||||
public event Action<SocketMessage>? MessageReceived;
|
||||
|
||||
private readonly ClientWebSocket socket;
|
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private readonly string endpoint;
|
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private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
|
||||
|
||||
public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
|
||||
: base(api)
|
||||
public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint)
|
||||
{
|
||||
this.socket = socket;
|
||||
this.endpoint = endpoint;
|
||||
@ -37,11 +33,7 @@ namespace osu.Game.Online.Notifications.WebSocket
|
||||
public override async Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
|
||||
await sendMessage(new StartChatRequest(), CancellationToken.None).ConfigureAwait(false);
|
||||
|
||||
runReadLoop(cancellationToken);
|
||||
|
||||
await base.ConnectAsync(cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private void runReadLoop(CancellationToken cancellationToken) => Task.Run(async () =>
|
||||
@ -73,7 +65,7 @@ namespace osu.Game.Online.Notifications.WebSocket
|
||||
break;
|
||||
}
|
||||
|
||||
await onMessageReceivedAsync(message).ConfigureAwait(false);
|
||||
MessageReceived?.Invoke(message);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -105,69 +97,12 @@ namespace osu.Game.Online.Notifications.WebSocket
|
||||
}
|
||||
}
|
||||
|
||||
private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
|
||||
public async Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
|
||||
{
|
||||
if (socket.State != WebSocketState.Open)
|
||||
return;
|
||||
|
||||
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task onMessageReceivedAsync(SocketMessage message)
|
||||
{
|
||||
switch (message.Event)
|
||||
{
|
||||
case @"chat.channel.join":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
|
||||
Debug.Assert(joinedChannel != null);
|
||||
|
||||
HandleChannelJoined(joinedChannel);
|
||||
break;
|
||||
|
||||
case @"chat.channel.part":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
Channel? partedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
|
||||
Debug.Assert(partedChannel != null);
|
||||
|
||||
HandleChannelParted(partedChannel);
|
||||
break;
|
||||
|
||||
case @"chat.message.new":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
|
||||
Debug.Assert(messageData != null);
|
||||
|
||||
foreach (var msg in messageData.Messages)
|
||||
HandleChannelJoined(await getChannel(msg.ChannelId).ConfigureAwait(false));
|
||||
|
||||
HandleMessages(messageData.Messages);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<Channel> getChannel(long channelId)
|
||||
{
|
||||
if (channelsMap.TryGetValue(channelId, out Channel? channel))
|
||||
return channel;
|
||||
|
||||
var tsc = new TaskCompletionSource<Channel>();
|
||||
var req = new GetChannelRequest(channelId);
|
||||
|
||||
req.Success += response =>
|
||||
{
|
||||
channelsMap[channelId] = response.Channel;
|
||||
tsc.SetResult(response.Channel);
|
||||
};
|
||||
|
||||
req.Failure += ex => tsc.SetException(ex);
|
||||
|
||||
API.Queue(req);
|
||||
|
||||
return await tsc.Task.ConfigureAwait(false);
|
||||
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken ?? CancellationToken.None).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override async ValueTask DisposeAsync()
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
@ -13,17 +14,20 @@ namespace osu.Game.Online.Notifications.WebSocket
|
||||
/// <summary>
|
||||
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
|
||||
/// </summary>
|
||||
public class WebSocketNotificationsClientConnector : NotificationsClientConnector
|
||||
public class WebSocketNotificationsClientConnector : PersistentEndpointClientConnector, INotificationsClient
|
||||
{
|
||||
public event Action<SocketMessage>? MessageReceived;
|
||||
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
public WebSocketNotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
this.api = api;
|
||||
Start();
|
||||
}
|
||||
|
||||
protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
|
||||
protected override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<string>();
|
||||
|
||||
@ -40,7 +44,17 @@ namespace osu.Game.Online.Notifications.WebSocket
|
||||
if (socket.Options.Proxy != null)
|
||||
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
|
||||
|
||||
return new WebSocketNotificationsClient(socket, endpoint, api);
|
||||
var client = new WebSocketNotificationsClient(socket, endpoint);
|
||||
client.MessageReceived += msg => MessageReceived?.Invoke(msg);
|
||||
return client;
|
||||
}
|
||||
|
||||
public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
|
||||
{
|
||||
if (CurrentConnection is not WebSocketNotificationsClient webSocketClient)
|
||||
return Task.CompletedTask;
|
||||
|
||||
return webSocketClient.SendAsync(message, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,34 +6,39 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.Notifications
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract client which receives notification-related events (chat/notifications).
|
||||
/// </summary>
|
||||
public abstract class NotificationsClient : PersistentEndpointClient
|
||||
public class PollingChatClient : PersistentEndpointClient
|
||||
{
|
||||
public Action<Channel>? ChannelJoined;
|
||||
public Action<Channel>? ChannelParted;
|
||||
public Action<List<Message>>? NewMessages;
|
||||
public Action? PresenceReceived;
|
||||
public event Action<Channel>? ChannelJoined;
|
||||
public event Action<List<Message>>? NewMessages;
|
||||
public event Action? PresenceReceived;
|
||||
|
||||
protected readonly IAPIProvider API;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private long lastMessageId;
|
||||
|
||||
protected NotificationsClient(IAPIProvider api)
|
||||
public PollingChatClient(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
public override Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
API.Queue(CreateInitialFetchRequest(0));
|
||||
Task.Run(async () =>
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
await api.PerformAsync(CreateInitialFetchRequest()).ConfigureAwait(true);
|
||||
await Task.Delay(1000, cancellationToken).ConfigureAwait(true);
|
||||
}
|
||||
}, cancellationToken);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
@ -46,11 +51,11 @@ namespace osu.Game.Online.Notifications
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
HandleChannelJoined(channel);
|
||||
handleChannelJoined(channel);
|
||||
|
||||
//todo: handle left channels
|
||||
|
||||
HandleMessages(updates.Messages);
|
||||
handleMessages(updates.Messages);
|
||||
}
|
||||
|
||||
PresenceReceived?.Invoke();
|
||||
@ -59,15 +64,13 @@ namespace osu.Game.Online.Notifications
|
||||
return fetchReq;
|
||||
}
|
||||
|
||||
protected void HandleChannelJoined(Channel channel)
|
||||
private void handleChannelJoined(Channel channel)
|
||||
{
|
||||
channel.Joined.Value = true;
|
||||
ChannelJoined?.Invoke(channel);
|
||||
}
|
||||
|
||||
protected void HandleChannelParted(Channel channel) => ChannelParted?.Invoke(channel);
|
||||
|
||||
protected void HandleMessages(List<Message>? messages)
|
||||
private void handleMessages(List<Message>? messages)
|
||||
{
|
||||
if (messages == null)
|
||||
return;
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Notifications;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A notifications client which polls for new messages every second.
|
||||
/// </summary>
|
||||
public class PollingNotificationsClient : NotificationsClient
|
||||
{
|
||||
public PollingNotificationsClient(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
}
|
||||
|
||||
public override Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
await API.PerformAsync(CreateInitialFetchRequest()).ConfigureAwait(true);
|
||||
await Task.Delay(1000, cancellationToken).ConfigureAwait(true);
|
||||
}
|
||||
}, cancellationToken);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Notifications;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A connector for <see cref="PollingNotificationsClient"/>s that poll for new messages.
|
||||
/// </summary>
|
||||
public class PollingNotificationsClientConnector : NotificationsClientConnector
|
||||
{
|
||||
public PollingNotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
|
||||
=> Task.FromResult((NotificationsClient)new PollingNotificationsClient(API));
|
||||
}
|
||||
}
|
49
osu.Game/Tests/TestChatClientConnector.cs
Normal file
49
osu.Game/Tests/TestChatClientConnector.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
public class TestChatClientConnector : PersistentEndpointClientConnector, IChatClient
|
||||
{
|
||||
public event Action<Channel>? ChannelJoined;
|
||||
|
||||
public event Action<Channel>? ChannelParted
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public event Action<List<Message>>? NewMessages;
|
||||
public event Action? PresenceReceived;
|
||||
|
||||
public void RequestPresence()
|
||||
{
|
||||
// don't really need to do anything special if we poll every second anyway.
|
||||
}
|
||||
|
||||
public TestChatClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
Start();
|
||||
}
|
||||
|
||||
protected sealed override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var client = new PollingChatClient(API);
|
||||
|
||||
client.ChannelJoined += c => ChannelJoined?.Invoke(c);
|
||||
client.NewMessages += m => NewMessages?.Invoke(m);
|
||||
client.PresenceReceived += () => PresenceReceived?.Invoke();
|
||||
|
||||
return Task.FromResult<PersistentEndpointClient>(client);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user