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Merge pull request #26608 from mouzedrift/taiko-drum-fade-fix

Fix taiko legacy input drum animation fade not matching osu!stable
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Bartłomiej Dach 2024-01-22 18:05:41 +01:00 committed by GitHub
commit 1cde18b895
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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -153,16 +152,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (target != null)
{
const float alpha_amount = 1;
const float down_time = 80;
const float up_time = 50;
target.Animate(
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
).Then(
t => t.FadeOut(up_time)
);
target
.FadeTo(1, down_time * (1 - target.Alpha), Easing.Out)
.Delay(100).FadeOut(up_time);
}
return false;