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Add bindings for stepping backward/forward
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@ -170,6 +170,8 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
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new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
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new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
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new KeyBinding(InputKey.Comma, GlobalAction.StepReplayBackward),
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new KeyBinding(InputKey.Period, GlobalAction.StepReplayForward),
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new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
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};
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@ -411,7 +413,13 @@ namespace osu.Game.Input.Bindings
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IncreaseOffset,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))]
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DecreaseOffset
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DecreaseOffset,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayForward))]
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StepReplayForward,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))]
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StepReplayBackward,
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}
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public enum GlobalActionCategory
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@ -324,6 +324,16 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
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/// <summary>
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/// "Seek replay forward one frame"
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/// </summary>
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public static LocalisableString StepReplayForward => new TranslatableString(getKey(@"step_replay_forward"), @"Seek replay forward one frame");
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/// <summary>
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/// "Step replay backward one frame"
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/// </summary>
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public static LocalisableString StepReplayBackward => new TranslatableString(getKey(@"step_replay_backward"), @"Step replay backward one frame");
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/// <summary>
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/// "Toggle chat focus"
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/// </summary>
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