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Add inline note about deadlock

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Dean Herbert 2023-12-26 12:06:56 +09:00
parent f84b07e71a
commit b18b5b9977
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@ -96,6 +96,7 @@ namespace osu.Game.Audio
hasStarted = false;
// This pre-check is important, fixes a BASS deadlock in some scenarios.
if (!Track.HasCompleted)
{
Track.Stop();