diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index 6184ff85dd..961990a1bd 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -96,6 +96,7 @@ namespace osu.Game.Audio hasStarted = false; + // This pre-check is important, fixes a BASS deadlock in some scenarios. if (!Track.HasCompleted) { Track.Stop();