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Add back initial position transform to ensure correctness
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@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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{
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private const float judgement_y_position = 160;
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private RingExplosion? ringExplosion;
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[Resolved]
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@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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Y = 160;
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Y = judgement_y_position;
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}
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[BackgroundDependencyLoader]
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@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveToY(judgement_y_position);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(0);
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