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Add back initial position transform to ensure correctness

This commit is contained in:
Salman Ahmed 2023-12-29 20:47:18 +03:00
parent 8df9a1ee1f
commit 08d88ec2fa

View File

@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
private const float judgement_y_position = 160;
private RingExplosion? ringExplosion;
[Resolved]
@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Y = 160;
Y = judgement_y_position;
}
[BackgroundDependencyLoader]
@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);